>OpenGL is simply not a good option for 2D text-heavy graphics. So I'm left with <canvas>, and <canvas> is slow.
That's what we call throwing the baby out with the bath water. What's wrong with using an orthographic frustrum?
That's what we call throwing the baby out with the bath water. What's wrong with using an orthographic frustrum?
Wolfire have written a very good blog post about the issues with text rendering and OpenGL. http://blog.wolfire.com/2013/03/High-quality-text-rendering