3D printers allow objects that don't need the economy of scale to work in its favor to come into being. If you're to compare 3D printed objects to things you can buy at Walmart, then of course, in most specs the 3D printer would lose. However, what a 3D printer allows you to make are all the things that you can't get at Walmart, either because the volume wasn't big enough to get it made, or people that could imagine didn't know how to get something made.
http://www.shapeways.com/model/24470/gyroid.html
http://www.shapeways.com/model/335195/the-code-prize-fire-co...
http://www.shapeways.com/model/683524/super-mario-mobius-str...
Not everything is the world is purely functional.
Absolutely agreed. I love a stylish nick-knacks and neat design details as much as the next person but there seems to be a disconnect in the 3D printing world. On the one hand everybody talks about the revolutionary effect of home 3d printers, and on the other hand the only examples people have ever shown me are children's toys and stylish nick-knacks. Where are the at least mostly functional examples?
Also note Clay Shirky's belief that the most disruptive tech initially appears to be a toy to most.
I have to admit, I have the same problem with 3d printing and think that some of the newer materials (stainless steel for example) will really improve the functional designs, especially as the cost decreases.
Disclaimer: I work at Shapeways
I also know that people should have fun in their lives, and yet I can't help but facepalm at people happily driving SUVs around. In the grand scheme of things, the impact of each is tiny, but it confuses me that it's being celebrated by so many smart people. :/
Disclaimer: I work for shapeways
If price is less of a consideration, but time is more important, then you may find it's better to use a 3D printed service, so you don't have to maintain the machine. Or if you don't print very often. Or the object you want to print is relatively small, so it doesn't break your wallet.
The advantages you cite, such as higher quality and less hassle, will diminish, given the pace and directions for improvement of the current generation of 3D printers. I believe different materials and hence printing techniques, will remain a differentiator of online printing services for the foreseeable future.
Joking aside: I have a few spare time projects where I am going to need some way of producing mechanical parts. For instance I am designing an integrated device for controlling the flow rate of dialysis fluid during peritoneal dialysis fluid exchange. I've been working on this for a while and have gone through many designs. Mostly as a learning exercise.
I think that in a few years it will be more common for people to make simple objects in their home. Brackets, mounts, adapters etc. I'm not sure if a lot of people will necessarily be involved in designing parts, but through the wonder that is the internet: you'll have vast repositories of ready made designs that can be printed.
A friend of mine got a 3D printer and I think he spent the first few weeks printing upgrades to the printer itself. Then he started printing parts for his CNC machine. And right now he is building a really exciting-looking, large 3D printer from scratch using ... his 3D printer.
But he also prints parts for lots of other projects. Among them various DIY medical equipment that we have been designing together.
I think the biggest obstacle for putting 3D printers to good use is that people just are not used to having the capability to make physical objects. It is like when the first personal computers came on the market: people played around with them and in theory you could do useful things with them -- but programming was new to people. It took a good decade or so before computers were useful at home, but in that time they had served a much more important purpose: to make programming a relatively mainstream skill.
Designing mechanical objects is unfamiliar territory for most of us. Traditionally this has required really, really expensive, specialized software that up until now only professionals were into. Compare it to when digital photography went mainstream and companies like Adobe were too dumb to catch on -- I still hear people defend the exorbitant price of Photoshop with "oh, only professionals would want that kind of power". Which is utter nonsense.
I have to say that Autodesk have impressed me in this respect. Although their software lineup is extremely confusing at times they have released some really neat software for free. For instance I have been using Inventor Fusion lately and it is great. (I've also used Fusion 360, which is not so great because their intent seems to be to combine it with some cloud service, and that cloud service is very far from being usable. They probably saw Thingiverse and figured they wanted a piece of that action). But I think it is brilliant of them to make good tools available for the Mac -- the people you want to reach use Macs and Linux).
Also, designing physical objects requires skills that are not mainstream. I find myself looking at objects in a very new way. I try to understand how the shape is modeled, how it is supposed to deal with stress etc.
These are very exciting times. I wish I was 18 again.
Some examples:
http://www.shapeways.com/model/56260/crazy-comet.html
http://www.shapeways.com/model/138720/icosaix-read-instructi...
http://www.shapeways.com/model/184114/constellation-six.html
I could even see custom modeling my own miniatures for other games, either tabletop RPGs like D&D or wargames like Warhammer or any of the others.
I guess if you even look back on the origins of the personal computer, people gave very narrow reasons for its use and failed to make the connection to how it could be valuable outside of those reasons (outside of the angels/venture capitalists and entrepreneurs).
Currently, I'm working on getting my first laser cutting order through Ponoko. Hopefully that's all going to work out.
I have a Replicator 2X coming in the mail within a month.