SimCity and many other similar games are often biased towards American ideals, techniques, and methods. They are, in essence, confirmation biased. A good example is the tax structure, i.e., taxes automatically mean drag on an economy. The problem with such assumptions is that they are supremacist in that they make a broad assumption that they are definitive in spite of all the evidence in the real world to the contrary and while ignoring factors that lead to the confirmation bias being affirmed through externalities that support what is defined and determined to be "success".