CSS3 Traveling Through Space
codepen.io
codepen.io
For example, you'd see stars concentrate more near the direction you are heading with substantial blue shift, and not a whole lot on your side.
At the subjective speed in this demo, the blue shift would be so much and the light cone so narrow that you'll probably just see one dot in the center and pitch black everything else.
I think a physically accurate depiction of how it'll actually look if you are traveling near the speed of light would be very cool.
http://gamelab.mit.edu/games/a-slower-speed-of-light/
Full unminified CSS: http://codepen.io/noahblon/pen/GKflw
Pretty simple.
Off-topic but interested: It doesn't display correctly in Firefox (only renders a small segment of the space warp). Why is this?
At zoom level 6 (counting from 100% as level zero) you are viewing from inside the tunnel, but only just. At zoom level 8 (maximum), the view is almost at the center of the tunnel.
If I had to take a guess, the page fails to calculate the center of the viewport, using (0,0) as its target coordinate; but (0,0) is top-left.