Layoffs at EA Today
kotaku.com
kotaku.com
Add to that the problems that so many of the games have upon release. I know Battlefield 3 had problems, and then there's the well-publicized Sims. Everyone I know that plays Madden complains every year when a new one comes out (yes, I do question why they continue to buy it). Perhaps I'm not the only one considering how badly I want to play a game when I stand a good chance of being frustrated with it at the start. Maybe I'll go outside instead. :-)
Sim City was going to be my shameful end to my boycott, but unfortunately EA/Maxis made the decision to avoid my most beloved franchise all too easy.
Condolences to everyone who lost their jobs today, I hope passionate and talented staff will find new homes in better studios, and I can't wait to see what y'all can accomplish without the EA shackles on!
I'll be on Kickstarter and Steam, waiting to see (and fund) what new directions you take us all in.
Minor nitpick: the correct phrase is actually "hear, hear." :)
The number of clicks I have to launch & play a game is ridiculous. I've played video games for more than 20 years and yet the menu baffles me every time. Online games are confusing as well.
Micro-transactions are encouraged.
FIFA is on PC since almost 20 years and yet, the game does even NOT support correctly many game controllers with "odd" buttons placement, and you CAN'T re-assign them without some freeware found on the internet !
My Origin account got hacked.
And Origin is already bugging me with popups to pre-order FIFA 14.
Guess how I feel about buying EA games right now ...
Colleagues, sure, but friends? Really? Are they going to kill ~900 ex-employees?
I don't think game developers /know/ anyone who aren't colleagues. Much less have friends that aren't colleagues.
"More than the Numbers: Independent Analysis of the IGDA 2009 Quality of Life Survey"
http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%2...
They're firing all the people that need to be fired before the new CEO comes in. Otherwise, if the new guy has to fire a bunch of people as soon as he's in it will taint his initial relation and standing with the company. Plus, no one wants to do the dirty work of the last CEO. How would you feel going into a CEO position knowing you're the one who's going to be responsible for breaking up teams and sending 900 employees home without jobs?
EA continues to go to the well of existing properties all the while dangling a slightly new feature in one hand while choking us with DLC/IAP in the other. Their CDN is a joke compared to Steam and they earned their rating in pop culture with their routine disdain for their customer base.
Gaming is still in its infancy as an art form. The faster the EA/Activision oligopoly is broken up, the more power we as consumers will have in the future.
That's because consumers continue to prefer the waters drawn from that well. If people want new IP, they need to show that with their money.
But I do not want AAA games to not exist. They can do things that indie games cannot. It’s as simple as that.
Okay, that could be wildly inaccurate if everyone buys it cheap through deals like Steam. 75% off and similar.
Wikipedia says the Notch estimated €25M in purchases a few months after the beta [3]. By the end of the beta that was 4 million purchases which has now risen to 10 million. As far as I can tell, that doesn't include any figures from Apple, Google, or Microsoft.
[1] https://minecraft.net/ [2] http://web.archive.org/web/20110114022633/http://www.minecra... [3] https://en.wikipedia.org/wiki/Minecraft#Commercial
That's why it's a blockbuster mentality (not an artform mentality).
I have a very bad feeling that these people will be tasting the result of the faster global world very soon. People in my generation will never be relaxed and content with their job (for better or worse), because we know it might not exist in a year or two.