My First Year in the App Store
trevormckendrick.com
trevormckendrick.com
I'd like to see more people use something like this.
Or, if I've misunderstood how this works...well, the concept was exciting.
Thanks,
Case proven by this guy! The next time you think to yourself that there is anything needed to make money on software besides persistence, thoughtfulness, and picking something you know people want, you're in a trap of your own creation.
People who don't make money on their apps typically fail because they try to be too novel, try to make the app too good, or they don't stick in there long enough.
Most people do over think. But it really depends on your goals. If you're only looking for a small side income there's no reason to try something 100% new.
Sticking it out too long on these small projects can be dangerous though. We probably agree here more than not, but the trick is knowing when to drop something. If it's not selling and there's nothing fatally wrong with it, I say stop and move on.
Just my two cents though.
Maybe it's the persistence of business that makes so much invention come from commerce. People in their garage get bored, people at work get paid to keep trying.
Are there any other channels for selling apps?
I "Ask HN"-ed this but didn't get much attention...
Or have a friend in say the UK submit it for you
The thing is, it is not only for the submission, but one needs to have, for instance, address, bank account... So you would have to ask your friend quite often, which is not comfortable and scalable.
EDIT: @ambiate - Sorry, didn't get your question, could you please clarify.
https://support.google.com/googleplay/android-developer/answ...
Apple app store:
http://stackoverflow.com/questions/4277613/list-of-countries...
Too many people don't try because they don't have the resources to make their apps as awesome as they want it to be right out of the gate.
Just get it out there. If people find it useful it'll gain traction and you'll get the resources you need to make it awesome.
When you pitch a product idea to someone many will come back with "but who would buy that?" when it turns out, there's TONS of stuff me, you, and my mom would never buy... that literally thousands of other people would.
Unfortunately, that is not really a meaningful thing to say as a guide to behavior: it's like suggesting that someone sell non-apples - meaningful, not wrong, and useless advice. You need to know what demographics developers aren't before that can be useful; you need to know, say, that developers tend to be male, white/Asian, First Worlders, before you can say 'ah, females may be underserved!'
And you need to think of the categories in the first place, like this religion example shows. If someone asks you if developers might tend to not be fans of religion than the general population, it might seem obvious, but 'being atheists' is not the most salient feature of developers.
Developers should become part of other demographics, so they start to feel other people's itches. Understanding the itch is the best way to create the right product.
Likewise, if I tried to develop a Qur'an app, it might not work so well, because I have no idea how a Muslim uses the Qur'an. Of course, I could go talk to a bunch and write an ok version, but I'm sure it wouldn't be as good as an app that a Muslim would write (given a developer of equivalent skills).
> The next time you think to yourself that there is
> anything needed to make money on software besides
> persistence, thoughtfulness, and picking something you
> know people want, you're in a trap of your own creation.
Well you do also need money to actually put the app up ;)I've got seven apps on the App Store, and combined they usually don't even bring in $200/mo. Discouraging.
I started with an app niche that I knew people were already searching for. And I knew that because there were crappy Spanish Bible apps already making money in the App Store.
Since then I have started collecting users' email addresses which helps with promotions and new app launches, but initially all my traction was through search.
How did you know that? Just judging by the reviews or did you actually buy some to try them out?
It doesn't take too long to get a feel for how good an app is.
(# reviews * 30)
One question - do you have any interest in spanish and/or the bible, or is this purely a business exercise?
Most modern English translations of the Bible are copyrighted and often you can only quote/print a limited number of verses without paying licensing. (I think the best public domain version is probably the ASV from 1901).
Did you license a spanish version of the Bible? Pay someone to translate a modern one? If so, were there legal hurdles to translating a copyrighted version?
The ESV translation has a free app, too, although that might not help someone trying to add it in their Bible app.
That's part of the reason I'm redoing the entire app from scratch with tons of extra functionality, etc.
It makes me contemplate - how can you break out of your filter bubble to come up with and test product ideas for markets you can't even imagine exist because they are so far from your experience?
I've decided with the latter, which will play out for at least the next year. Jury still out whether it was the right decision.
In other words, how much of an ongoing effort is it to ensure your income stays high? Does search favor apps that are being updated constantly? Or is there any reason not to eventually just stop working on the app?
My thoughts are that I have so much to improve upon, and there's a lot of low hanging fruit left for me, so it's likely worth the additional investment.
I compared investing more time/money in this niche, vs in other unvalidated ideas I have and it made sense to stick with this for now.
http://webcache.googleusercontent.com/search?q=cache:http://...
How much time did you spend researching potential app categories?
Was your category decision driven by any hard data, other than anecdotal knowledge that Spanish bibles were a category that was selling and had search volume?
No hard data. I saw that Spanish Bibles were ranking in the Reference and Book categories, like you said.
Also important (but not "hard data") is that when I searched "la biblia" relatively few apps appeared in the search results compared to other search phrases.
Thanks for saying hi!
One thing that rang true, $73k isn't the sort of money that gets VCs going but that's full time salary for a lot of people. Making money on the app store is definitely possible, but we're no longer seeing the half a million in sales in one month figures we did at the start. Does that mean you can't make living from the App Store? No, it just means being realistic.
Without marketing, my first app on the store went as follows:
> The next morning (and literally every day since) I woke up and first thing checked my email for that magical message from AppFigures. My total day one net sales? $0.70. Admittedly not very much.
Also, do you think the only way to get discovered (for indie devs) is to pick app ideas that will match nicely to keywords that users search for? If you don't have a marketing budget, is there any other way to get discovered?
If anything I believe you should be spending more on marketing nowadays. There's no real way, at least to my knowledge, to search for a niche hole with keywords. I do, however, like to think of an app idea and then spend an hour search various keywords and seeing the results/competition. https://appstorerankings.net/ is a good website to find the keywords of an app. I combined common keywords in the app that I'm releasing with common keywords that are missing among competitors that yield few results.
Again, I haven't launched this app (my 7th) yet, but I'll be doing some analysis of its success using the marketing budget and keyword research.
What's your app name?
Since then I've started collecting email addresses the very 1st time the app launches. I'm up to over 30,000 emails now so every new product launch starts relatively well.
They can cancel out easily and never see the form again. But when you have a free app that quite a few people download, email addresses start accumulating pretty quickly.
I signed up for future posts (extremely well-placed sign-up form by the way!), but I didn't see a description of in-app purchases or other revenue model as a topic for a future post, which is why I ask. I am also using Android.
Thank you for this post by the way. This is amazing and I'm excited to read your future posts!
Initially it was just a paid download for the text of the Bible.
With more research in the App Store though I realized audio Bibles were selling much more than I was.
So I outsourced the audio (mentioned in the post I think) and now the model is that users download the original app (with the text) for free, and then can buy the audio as an IAP.
This works great on multiple fronts: I collect more email address, I rank better in search because I get more downloads, and the audio sells better as an IAP than as a stand alone app.
1. Contractors work on tons of apps, the vast majority of which don't make any money. Their business is making apps, not selling them.
2. Focus on long-term relationships. If the contractor knows you're going to hire them in the future for more work they'll be less likely to screw you over now.
3. Last resort: you can report pirated apps to Apple.
Since then for upgrades and other apps I've hired others that have cost more than $500 :)
Beside that, great story, great spirit, congratulations, I admire everyone actually getting things done :)
I outsourced 95% of it. I created the initial mockups by hand and did some of the debugging, but the core app development was done by contractors. And yes, for $500.
The point is it wasn't great, but it was good enough to test the market.
And I also speak Spanish. I can't imagine doing this app in a different language. The text has to be perfect and it's (obviously?) hard to tell what's wrong when you can't read it.