Show HN: Four months of indie game dev
cannonade.net
cannonade.net
I skipped a bit through the video and checked the game at the end.
Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game.
I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.
O_o
There are some nice artist on Dribbble that can redo the UI for that range.
If at the $1-2k budget being too small, then:
When there are people around the world entering design competitions for simply a chance at $xx, and a few are half-decent, you could get some mileage for assets at $1,000-2,000. At least something that will improve the polish on this game.
(Otherwise, I love the progress video. Great to see persistence!)
Is that the case with most indie games? ~50% core gameplay and ~50% polish.
Just went back through the Git history, found milestones and checked out those commits. Ran each commit in the sim and took a video. First time I have done that and pretty happy with how it turned out :).
I did something very similar for a project and put together a full blog post, video, and infographic. The infographic got waaaaaaay more attention and views than everything else.
Blog: http://forrestthewoods.com/30-weeks-of-development/
Image: https://outland-live.s3-us-west-2.amazonaws.com/media/downlo...
I'm doing some game dev now too and wish I had video's of my progress to compile into a video like this. I guess I've got screenshots that I could stitch together that I used to show friends my progress early on.
Or is it absolutely necessary to have a 3D model of a coin, in order to do that?
For instance, imagine watching a 20 minute video of the dev trying to get the discs spinning with the textures? It'll be like the Let's Play[0] videos on YouTube of people playing a video game with commentary (usually unrehearsed) except this time the person is writing code and switching between their IDE and StackOverflow.