Given the subject matter, I should probably include my usual disclaimer string: I work as a software engineer for F5 Networks. Anything I post here is my own thought and is not intended to represent F5.
[ref] http://tools.ietf.org/html/draft-jesup-rtcweb-data-protocol
In this particular case we owned both the client and server-side networking libraries - but all-in-all it worked quite well and helped us deal with NAT traversal issues among other things.
SCTP is the solution to the problem that Multipath TCP is trying to solve. The biggest challenge is the penetration of TCP libraries vs. SCTP libraries.
Some applications will perform much faster over TCP because the link is short, reliable, and the application only needs to stream data in-line. Heck, even with network loss you can see gains in TCP vs SCTP.
Some applications will be faster with SCTP because of either the nature of how the application handles network data, or the properties of the network they're traveling over. But speed was never a design consideration of SCTP.
If you want speed, use UDP. If you want something that's fast and "just works", use TCP, or this multipath TCP thing. If you want something designed to pass multiple independent unidirectional data messages across a single "connection" that can span multiple network paths and never miss a beat, use SCTP.