Dungeons and Dragons Co-Creator Dies at 61
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Plus, I would have been nerdy, unpopular, and bored in school, instead of nerdy, unpopular, and entertained :)
Even though I never played D&D, I definitely appreciate the creators for the great contribution they made to the genre.
Then get a premium account and send me your delicious money!
Buy the latest Players Handbook, read it for a while, then put together a short adventure for 2-3 friends. Don't worry, it's not hard, and there is no wrong way to do it.
There's nothing like announcing "Okay, we're going to enter the room" and then hearing those dice rattling around behind the DM screen. Everybody looks at each other in anticipation.
They said he taught courses on how to make games more playable. I imagine some of those lessons have direct uses in making web sites more "sticky" and programs more immersive.
He'll be missed.
Btw, For the 3d6 problem, you could do:
sum([random.randint(1,6) for i in xrange(3)])
That's the python version. I have no idea what I did when I first implemented this in C++ 10 years ago.
sum(random.randint(1, 6) for _ in range(3))C++ would be an awesome language for a generator. Sounds like you came along about 10 or 15 years after me.
I wonder how many times this same problem has been solved by new programmers eager to "do something"?
Yep dice are fun. Looking up everything in one of those tables is not.
I didn't expect such a quote from a creator of DnD. Isn't DnD the essence of hask'n'slash without much personality?
I play with my wife and kids, and I'd really like to push more roleplaying because that would allow my wife to enjoy the game a lot more (she really only plays because the kids like it), but the kids (ages 7, 11, 13, 15) just don't get it. They get bored with any sort of play that isn't heavy on combat -- a couple of days ago we played through a section of an ancient wizard's keep that was loaded with traps, tricks and puzzles and all but one of them got really bored, though my wife thought it was somewhat interesting.
That said I have buddies in their 30's who still love the hack-n-slash aspect, the superhero, rolling dice, throwing fireballs fun of it all, and who kind of get bored & check out when role-playing comes to the fore of a gaming session. So it could just be a component of the gamer's personality.
Related quote from Dave Arneson:
"Pegasus: What other changes have you seen in gamers, rather than in gaming itself? How are we different?
"Dave: Well, it seems like they're a lot older. Used to all be young – high school kids, college kids – you don't see that too much any more. I don't know if that's because they're off playing video games or card games, or they're just not interested. I think some of it's the video games because you get much more of an instant feedback response from a video game than you do from a roleplaying game. Again, is that good or bad? I think that's bad, because I think they ultimately have a lot more fun playing roleplaying games than shooting up spaceships and aliens."
(http://www.judgesguild.net/guildhall/pegasus/pegasus_14/inte...)
D&D was groundbreaking because it was game-breaking - it took the fundamental concept of "game," being a closed loop of processes, and split it open a bit by allowing players to just make up certain things, just enough (or so thought the designers) to allow for some tactical richness that a closed loop can't support. Turns out, though, that lots of players actually wanted to rush out of the closed loop of the rules and spend most of their time out in make-believe-land, only touching on the rules occasionally if at all.
Gygax was always kind of horrified by this - to his dying days he referred to speaking in character, ever, as "that community-theater crap." Arneson's attitude was somewhat different.
Very sad to have to type "was."
Even in the computer rpgs based on D&D, Planescape Torment [review - without giving away the plot- http://www.gamespot.com/features/6135401/index.html] is very non hack and slashy (and the best computer RPG ever!!)