JamLegend is hiring interns this summer
snaptalent.com
snaptalent.com
One quick question though. What are the benefits to signing up? The sign up ad could be read as implying that signing up would be beneficial to me in applying to JamLegend. Are you offering any services, like resume review? Or is this page all that a logged in user would see, and account benefits are more general things like search access?
If you have any more questions email me directly: sumon [at] snaptalent [dot] com
If anyone else was wondering what the Sign Up button does when logged in, the button turns into an I'm Interested button. This lets SnapTalent release your contact info, and since your resume and other info is in your profile, Snap Talent is saying that this an easier way to apply for a job.
I've been very happy with SnapTalent because I think it authentically conveys our company and we've helped test parts of their system. Snaptalent is so refreshing because it's a company that finally gets it.
And thanks for offering to answer any questions I have. I find it a huge complement to know that I have direct access to a company's founders. One of the reasons I just signed up for SnapTalent, a company I have never heard of before, is getting a response from sharpshoot a few minutes after I asked a question.
I have played around on your site a little bit after hearing about it on HN yesterday, but I really wouldn't say I have much of a relationship with your site after visiting it a few times. So one of my first experiences with JamLegend is finding out that you are willing to answer any questions I have, and that created a lot of good will toward your company.
Now I'm looking for internships closer to home on SnapTalent.
and Buglabs http://snaptalent.com/company/172/
are hiring on the East coast among others.
The chosen notes often seem independent of the guitar lines in the song; and when played, they're not in sync. So for me, it's more like a simon-says game with incidental background music. :-)
- Is this a technical problem? Flash is not so great at syncing sounds and actions; and additionally, I'm trying it on a low-powered eee PC (most flash games are fine on it).
- Or is it me? I've heard that these games are not like playing the instrument at all (I'm an old guitar player, just garage bands and teaching, but I can play), and so maybe this spoils the experience for me.
I hope this feedback is useful to you - and even better if you can enlighten me! Thanks :-)
However, it now seems the eeePC is the main factor, as it's straining at some other points in the UI.
But for right now, music games on Flash can't live up to the expectations set by games on other platforms.
But not in terms of design: for although a Java version theoretically could be as pretty as your Flash version (and it is very pretty), the designer-tool support really isn't there. It would be hard to port; and hard to modify. Sun has some tool support for designers, but I'm sure it has nightmare usability.
I think both design and responsiveness are crucial in your space, so this is a difficult one.
But yes, Flash player has an unpredictably crappy internal clock and performance varies significantly based on the browser and OS, so synchronizing the notes with the music has been a challenge. For the most part, I think we've done a fairly good job compared to the existing players. We scale intense tasks dynamically in game but there is definitely room to improve (custom a/v delay, controller delay, really-crappy-performance mode, etc).
Anyway, I found that java can play user-triggered sounds instantly (or perceived as such), whereas Flash can't. I experimented with this in Flash, researched it/asked about it on FlashKit - and all the Flash music games I found with triggered sounds suffered from this same problem. So it's very likely true, but not relevant for you. :-)
p.s. more descriptive (company name in) urls would be awesome?
Every company has an associated URL