At the risk of sounding like a grouchy old fart: I still mourn the loss of the old Electronic Arts -- the company that Trip Hawkins founded in order to let the imagination of artists run wild through the nascent world of personal computing. I grew up immersed in EA classics like Skyfox and Archon and Adventure Construction Set and [pause to genuflect] M.U.L.E. The brilliant men and women who crafted these games were actually celebrated in the packaging. You got the sense that the game you bought was truly a creative labor of love. At the time, EA's slogan was "We see farther." Today's EA is by comparison unrecognizable, a giant that has grown too big to care about anything that the original EA cared about, a company whose slogan might as well be "We see the bottom line."