https://github.com/mozilla/servo/wiki/Design
The goal is extremely pervasive concurrency in aspects that no modern engine has yet begun to approach (and likely could not approach without enormous effort and/or a full-on rewrite).
It is really hard to take seriously any project that has this kind of nonsense in its introduction.
Language bashing/trolling serves no purpose.
I am rather most likely being downvoted because HN in the past few months has taken an extreme downturn towards a slashdot/herd mentality, but that is just another pendulum swinging.
Also while I hate to be the harbinger of bad news, parallel programming in any language is Really Hard(tm) for most people. Personally, I think there's a fundamental disconnect in how human cognition perceives the world on the one hand and massive parallelism on the other at which very few people I have met really excel relative to the larger population.
Coming from a C++ developer, I don't think you're well aware of its limitations. Do yourself a favor and learn a little bit of Rust. It'll open up your mind a little, and just might make you a better C++ programmer.
I'm pretty sure based on your writing that you have little to offer me that I don't already understand about the language, but thanks for your hollow advice though. Here, I'll make an empty prediction in return: in 3 years you will be complaining about how difficult it is to do distributed parallelism in Rust and what absolute garbage it is compared to <insert name here>.
The point was simple but fanbois want straw men and windmills at which to tilt: if you have something you think is better, extol its virtues and provide comparative analysis instead of bashing/trolling what currently exists completely out of any useful context.
I really have little interest in discussing anything technical on HN anymore. Here's a token wikipedia link, that's what passes for knowledge I guess [0].
Also I would keep your "advice" to yourself. I certainly hope you wouldn't speak to people like that in person, and you definitely wouldn't be allowed to speak in such a fashion to me in particular. I am pretty familiar with Rust's evolving semantics and syntax, thanks.
[0] http://en.wikipedia.org/wiki/C%2B%2B11#Threading_facilities
But more importantly, Rust doesn't allow any shared mutable state, meaning that all the synchronization primitives C++11 provides can be used by the language automatically by the language on your behalf. Of course, nothing prevents someone from creating a library in C++ that does the same thing, but there's no way for the compiler to enforce the clean thread-wise separation of state and if you've forgotten to get rid of some pointer to an object you're passing to another thread you won't know about it potentially until you're debugging it in production. Also there are a number of threading optimizations that the Rust compiler can make with re-ordering or eliding memory accesses that the C++ compiler can't.
"Or are you claiming that C++ is in fact particularly well suited for parallel development and inherent avoidance of data races?"
I answered the c++ memory model was certainly sufficient and the implementation was left to libraries until C++11 when it was standardized. I did not mean to imply that the c++ memory model underlies that of Rust.
And I agree these are great points to illustrate. Would make some great text to use on their introduction page in place of the trolling. Still, I believe the same deficiency exists regarding compiler enforcement for Rust since the "unsafe" keyword allows for manual management, correct? I can't intelligently comment on the compiler optimizations to which you refer. If you could provide some reference to further analysis? Regardless, the two same two people are downvoting my comments so I won't be commenting further.
Although you clearly understand, I'll throw in the token links for people who may not understand what a memory model is or how the c++ memory model has been formally standardized. To be honest, I don't know why I bother.
[0]: http://en.wikipedia.org/wiki/Memory_model_(programming)
[1]: http://www.cl.cam.ac.uk/~pes20/cpp/popl085ap-sewell.pdf
Out of curiosity, who wouldn't allow me to speak to you in such a fashion? Who's this imaginary authority who controls how I speak to children?
If you honestly think there's no point in trying to make better programming languages, you're welcome to continue programming in FORTRAN IV. But don't expect other people to take your opinion seriously about what "serves no purpose".
The point was simple: language bashing/trolling is childish. It is hard to take seriously a project with that kind of statement in its introduction.
If instead it said Rust does X in order to achieve goal Y, that would be more useful.
"Trolling" is bullshitting to provoke a response; your accusation there, if we take you at your word, would have to be that the Rust developers are developing a new programming language as a sort of hoax in order to get a rise out of C++ programmers.
I don't think it really serves your point well to suggest that Graydon Hoare, Brian Anderson, Sebastian Sylvan, Samsung, and so on, are "childish" and "hard to take seriously" and dishonest, because that requires us to choose between taking Graydon and Samsung et al. seriously and taking you, Shawn Butler, seriously. This is a competition that will be hard for you to win. Perhaps instead you could find a way to couch your criticism (whatever it is) in a way that makes it easier to accept. As it is, only people who have a pre-existing hate for Graydon or Samsung will be inclined to accept your argument.
The contention was simple and utterly straightforward. Having a conjectural and value laden statement that is false and using it in an introduction gives me pause. Doing so persuades people holding surface knowledge (as evidenced by this comment thread) but gives people with experience a different response.
Now you are making an appeal to authority.
You're being downvoted because you clearly have no idea what you're talking about. It's entirely appropriate to criticize a language for being too hard to use correctly - your argument would apply equally well to saying that C++ should never have been created because it was simply the fault of people using earlier languages not using them sufficiently well.
This approaches dark comedy because you're also criticizing a company which maintains one of the largest and most important codebases in existence and has a huge list of bugs and security issues demonstrating that even in the hands of very experienced developers it's too easy to use C++ incorrectly.
Are you able to see how that is different now with a little help? Or is it so insufficient to make up straw arguments and put words into my mouth that now you want to do the same for Mozilla foundation?
Wow
HTML is a massive spec even before you step in and implement the HTML5 javascript APIs.
Then you also have to make sure that your rendering engine behaves in a sane way, supports all the obscure CSS rules from the spec and from webkit...
There's a reason Opera stopped playing this game; it's hard work.
- There are two types of elements: block and inline. You can declare a name of an element with a particular type using perhaps XML namespaces, or just a JSON object.
- Inline elements can be floated left/right along other inline elements.
- Block elements may be positioned absolutely inside their parent elements or relatively to their current position. You cannot float them.
- Width/height may be specified as a pixel width, percentage width of parent, percentage of available space, or percentage of screen size. Additionally, you may specify the box model: whether to include borders, margins, padding, etc.
- CSS rules about typography, margins, borders, padding, etc. shall apply. This way, you can include your own basic rules and build on top of them.
I had the misfortune to do a bit of hacking with GTK+ and at first thought "what an archaic way to lay out elements?!" Then it came to me that HTML + CSS is not advanced, it is cluttered. There are many ways to position an element on the page, and they will conflict. Additionally, things like opacity affecting z-index, having a parent element have a size to give the child element a percentage size, etc. lead to a ton of hacks. It's time we have a better, cleaner tool than the browser if we are going to build serious apps on this platform.
- position: absolute/relative/fixed + top/left values
- float: left/right
- positive/negative margins
- float values of other elements
Yet cannot do simple things like tell a block element to take up all available height.
The spec focuses on various types of data that could be represented. For example we have a <code> tag. This is done in an attempt to be semantic. However, it fails at being comprehensive, and ends up falling back on things like <code class="python"> instead of <python>. The distinction between <code>, <var>, <span>, <label>, and other inline elements is completely arbitrary and which elements get to be first class citizens is also arbitrary. Giving up and saying that there are only <inline> and <block> elements would simplify things a whole lot. If you can then "subclass" a <block> to create a <p> element or subclass an <inline> element to make a <lable>, go for it!
Yes, agreed. Though the next thing that we might want to tackle is the whole concept of a web page. Seems like storing application state in a URL is a terrible thing, yet it is so convenient for some use cases. This might mess with the idea of a "browser" more since you wouldn't be "browsing" applications, you'd be running them.
> Plus you will have to build a CSS compatibility layer on top. Hard but worthwhile.
Yes, definitely. I can't imagine anything like this taking off without a compatibility layer. However, I think, the compatibility layer could be just HTML, this new CSS replacement, some JavaScript, and a server-side compiler.
> Sort of thing Adobe might work on.
Are you being sarcastic?
> Unlike the case of HTML, element names in XML have no intrinsic presentation semantics. Absent a stylesheet, a processor could not possibly know how to render the content of an XML document other than as an undifferentiated string of characters. XSL provides a comprehensive model and a vocabulary for writing such stylesheets using XML syntax.
So the big issue with XSL is that it's verbose as hell. I remember using XSL Transforms to do some really simple things, and getting it right was horrible. Debugging it was worse. Given a piece of code that uses HTML + CSS vs XSL, I'd pick HTML + CSS any day simply because it's more readable.
However, yes the core of it seems much better thought out than CSS.
> but now it's too late.
Is it? Is it possible to have some XSL FO to HTML5 + CSS compiler?