Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
Or better yet you could write a script to compute exact probabilities!
The real question is why write a rails app? How does a web application framework help you roll dice?
Many games also include an online component. This can easily just be the start of a new product...
Perhaps it's along the same lines as the physical prototype he made prior to that.
"It really helped to make a prototype, as I could actually play the game rather than everything being hypothetical."
Building the app seems like perfectly logical extension of that.
>It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
Yet here he is with a fully finished product in spite of that notion. He wanted to make a game, he made a game using the tools he was aware of and comfortable with.
People have been making games of chance since long before advanced mathematics. Being a statistician doesn't necessarily mean you can design a great game - the opposite holds as well.