Scrum and virtual worlds: perfect fit
cybertechnews.org
cybertechnews.org
I have two teams that are using Second Life as a Scrum/Agile platform. I like the idea of using the features of the VR world in new ways.
The problem with VR is that you're still missing body language and non-verbal cues. But with distributed teams more a reality, we're going to have to figure all of this out.