By the time the P5 came along, they stopped playing these games all together and started rating by clock speed alone.
By the time the P5 came along, they stopped playing these games all together and started rating by clock speed alone.
Weren't the original Celerons P-II chips with half the L2 cache disabled or something? I also seem to remember they were arbitrarily limited to uni-processor functionality, and some modders found you could drill a portion of the chip to make them work on dual and quad CPU mainboards.
If that's correct, I think it's overly generous to say they stopped playing these games (although maybe they took a small break).
I also recall some folks doing something with graphite to re-enable disabled traces. Can't remember if it was related to Celerons or not.
Similar examples would be the Promise Ultra66 -> UltraRAID conversion with a simple resistor and flashing of firmware. Of course that game is still being played to this day with graphics cards.