John Carmack surprises fans (and his CEO) with Wolfenstein 3D for the iPhone
venturebeat.com
venturebeat.com
I'd like to see what he can come up with for Quake (a fully 3D shooter - which adds aiming up and down)
Who thought that? Todd never looked at Apple's App Store.
PS: Wolfenstein 3D doesn't have a real 3D engine anyway.
Wolfenstein has rasterization, just like a "real" 3D engine does. Its engine happens to be optimized for certain viewpoints, which makes it "2.5D", but it still gives a crude approximation of 3D, just like every other "3D" game.
You wasted all those words to say what I said... it's not 3D. :)
PS: I know very well how 3D games work since I co-wrote a commercial 3D engine in 2002-3 and used to teach computer graphics course at a university.
Edit: The dev notes are here: http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopme...
Way to do your research; Quake 3 came out in 1999.