Native iOS development made simple [video]
smore.com
smore.com
I'm not sure how they did that (#define?) but stay far, far away. Imagine if you opened up a Ruby codebase and found out I had aliased NO to be the same as the language builtin false... yeesh.
Also, setting boolean instance variables to NO in init is silly since Obj-C objects are calloc'd, so all ivars are guaranteed to start with default values (nil/0/NO).
...NO and YES in Objective-C are themselves #defines. As others have pointed out, TRUE/FALSE are also already defined in the language, although using them in Objective-C is not good style.
http://www.opensource.apple.com/source/objc4/objc4-371.1/run...
My reservation is the cost. I bought MonoTouch when it was first released and wrote a game for the iPad with it[1]. If I wanted to release that game now though, I'd have to re-buy MonoTouch, which doesn't sit well with me. But if you're not a hobbyest then the cost is pretty irrelevant IMO.
Well done that they have been able to build it though. How do you think they are porting the html/css code to Obj-C?
If your app does anything more than just displaying content, it still seems like you'll have to jump into the code.
Except the product will also looks like it's designed by a caveman.. :D But pretty cool for the everyday idea man out there