Graphics, physics, all my work in biotech, all my work in video edition, all work I've ever done. Vast sectors of programming are math intensive. There are few which aren't.
Also arithmetic and even more so logic pretty much = applied math.
Also arithmetic and even more so logic pretty much = applied math.
Pattern recognition, control systems, encryption, image and video compression (discrete cosine transforms in JPEG, discrete wavelet transforms in JPEG2000) any type of simulation (e.g. SPICE for electronic component simulation, RF simulation for electromagnetism, finite element models for mechanical systems) ...
Any type of planning system requires math (e.g. convex optimisation, network routing, etc...) - these types of things have huge applications in areas such as industrial engineering and network routing.
Basically all the interesting parts of programming require math.