http://en.wikipedia.org/wiki/HTML5_Audio
edit: I'd also guess because audio is hard and that it is probably easier to make graphics and gaming logic than making sounds/music properly.
From the first paragraph:
"Fieldrunners is an award-winning tower-defense style game that was originally released for iPhone in 2008. Since then it has been ported to many other platforms. One of the most recent platforms was the Chrome browser in October 2011. One of the challenges of porting Fieldrunners to an HTML5 platform was how to play sound."
I plan on writing a followup to include sound, though, or possible extending this article.
What the other comments say is true, also. It's not extremely straightforward. The state of APIs on the web is very mixed, but I think in a year or so the Web Audio API will in most places.
However making music is an art not all programmers have mastered, so most would likely skip that step.