Homeworld 2 Backgrounds
simonschreibt.blogspot.de
simonschreibt.blogspot.de
Homeworld Touch (iOS/Android) and Homeworld 3 (PC/Mac/Linux) http://www.kickstarter.com/projects/teampix/homeworld-touch-...
Adds more realistic weapon layouts, focusing on large capital-ship battles a la the Honor Harrington novels. Looks stunning during actual gameplay:
https://www.youtube.com/watch?v=H-IPZhoM664
I used to keep a Windows partition around just to play this game/mod.
The only thing left that I can find that plays with the beauty and scale of the galaxy is eve online.
My guess is the guys at relic realized they had to deal with fully three dimensional path finding and ran away screaming in terror.
The engine trails in Homeworld 1 are a really good example of design that is cheap (to compute), communicates something (speed, trajectory, size and amount of ships) and helps in identification (team color).
Company of Heroes and Dawn of War have similar things, like weapons that are not necessarily realistic, but show an immediate visual and audible "feel" of what they do.
Or are they just in-game screenshots - small views of the larger textures (explaining their tiny size in the blog?)
Note that the backgrounds are meant to map over a sky sphere, so they look a bit distorted.
The page is neigh-unreadable though, with all the moving stuff. Please add a pause button :)
This technique reminds of silhouette preservation techniques in computer graphics that I had done for my senior project. Anyone know if it's related?
Im not even sure that current gfx cards and drivers support this under Windows 7 anymore.