http://www.guardian.co.uk/technology/gamesblog/2013/mar/11/t...
Debuted at #2 in the charts. Development time costs money, and the game doesn't need 'fixing' to sell any copies. Despite the negative press in the tech community, most gamers don't actuall care about the always online requirement. I don't see the big deal myself either - most PC games from big publishers actually install malware and rootkits onto your machine! That seems infinitely worse than always-online, but no-one cares about that either.