The best example of a working and fun open-source routing/pathfinding engine is http://www.openttd.org
It's optimized for gameplay rather than perfect efficiency, but parts of it are quite hackable, including the ability to add custom AIs
It's optimized for gameplay rather than perfect efficiency, but parts of it are quite hackable, including the ability to add custom AIs
Do you have recommendations for AI? I've been using NoCAB, but I'm kind of frustrated with how that AI works, so I almost always play solo games now.