This is just a propaganda - repetitive reciting of slogans made of long words.)
It is, of course, difficult to argue with zealots, but I will try nevertheless.)
The cost of what is called "advanced type system" is inability to put an elements of different types in the same list or tuple or whatever. It is not just a feature, it is a limitation. In some cases, when you, for example, dealing only with numbers, say, positive integers, it is OK, but what then the real advantage of such type checking?
On the other case, the concept of a pointer which all those "packers" trying to throw away is very mind-natural. When we have a box we could put anything in it, as long as it fits. Imagine what a disaster it would be when you moving from one flat to another but must pack stuff only into special kind of boxes. This one is only for such kind of shoes, this is only for spoons, that for forks. So, with a pointer we could "pick up" everything, and then decide what it is and where it goes.
Another mind friendly concept is using symbols and synonyms to refer to thing - s symbolic pointers. It is how our minds work. Those who are able of thinking in more than one language know that we could refer to it using different words, but "inner representation" is one and the same.
These two simple ideas - using pointers (references) and have data ("representation") to define itself (type-tagging is another great idea - it is labeling) gives you a very natural way of programming. It is a mix of so-called "data-directed" and "declarative" and, as long as you describe a transformation rules instead of imperative step-by-step processes, "functional" styles.
Of course, the code will look in a certain way - there will be lots of case-analysis, like unpacking things form a big box - oh, this is a book - it goes to a shelf, it is a computer speakers, it goes on the table, etc. But that's OK, it is natural.
The claims that "packing" is the best strategy is, of course, nonsense. Trying to mimic natural processes in our mind (as lousy as we could do it) is, in my opinion, has some sense.
There are some good ideas behind each language and not so good. Symbolic computation, pattern matching, data-description (what s-expression, or yaml is) are good ones. Static typing, describing "properties" instead of "behavior" - not so.)
Also it is good to remember that we're programming computers, not VMs. There is something called "machine representation" which is, well, just bits. It doesn't mean to swing into another extreme and program in assembly, but it is advisable to stay close to hardware, especially when it is not that difficult.
Everything is built from pointers, you like it or not.) The idea to throw them away is insane, the idea (a discipline) of not doing math on them is much better. The idea of avoiding over-writing is a great one, it is good even for paper and pencil - everything become a mess very quickly, but avoiding all mutation is, of course, madness.
So, finding the balance is the difficult task, and it is certainly not Haskell. Classic Lisps came close, but it requires some skill to appreciate the beauty.) So, the most popular languages are the ugliest ones.