EA Employee Chastises Company Over SimCity in Public Letter
forbes.com
forbes.com
EDIT: the original post was http://www.reddit.com/r/gaming/comments/19xb2m/a_letter_from... but that was deleted. Another author reproduced the original post in http://www.reddit.com/r/gaming/comments/19xb2m/a_letter_from...
The original HN post was http://news.ycombinator.com/item?id=5346752
"Don't say goodbye, he's just leaving early" -- Tom Waits
Which is all a shame, but nowhere near the true tragedy of SimCity. EA has /no problem/ turning out the lights on old games; they're often not even that old. If you want to play in 2018, you'll likely be doing that on a cracked version because EA will have a slightly newer version of SimCity they want to push, and if you're playing the old one they think you're taking their money. Rinse, repeat.
I'd love to see EA let people run their own servers at some point. Chances of this happening are essentially zero.
Nevertheless, a lot of people at EARS will be laid off. A portion of EA's bonus depends on the Metacritic score so a lot of management types right now are missing a significant part of money they already had plans to spend. The only remedy for this is a massive layoff that boosts stock prices and increases other portions of the bonus. For recent example see what happened to MOH and EALA last quarter.
Personally, since I work at a competitor, I hope that EA never gets it. But you should never, ever have "someone else continues to screw up" as part of your business strategy. :-)
I'm a contractor for two reasons: (1) money and (2) because I don't buy into the corporate PR. People who work in these places have to buy into the corporate values system.
I look at corporate values with great skepticism; perhaps I'm just cynical but in big companies it always seems to end up (in performance reviews) as being a way for the company to come back and justify why your bonus, increase, etc. will fall short of expectations this year.
Normally a contractor is a "employee -1" - same low pay but no benefits and even less job security. They don't get invited to meetings and are less privy of the internal politics. Most of them are working hard to become an FTE.
Nope, it doesn't really go beyond some lip service. For most guys who do the actual work it's not even that - not shouting that the emperor has no clothes is absolutely enough to get by.
After making my comment, I made a short search, and posted this: Sex, Lies and Mission Statements. http://news.ycombinator.com/item?id=5352298
It's from 1997. Things may have improved, I don't follow HR research. But it's at least a description of how things can go wrong, and probably still do.
Summary: Most managers report that their company's mission statement is ineffective, and many report that it's counter productive. Employee involvement in creating the mission statement is correlated with positive influence on behavior, yet that involvement is rare. Free coffee cups for everyone!
Edit: Thinking back, some mission statements worked well. "A computer on every desk and in every home, running Microsoft software" comes to mind.
AFAIK, in management parlance, that would be a "vision statement". Mission statements seem to be a little more nuts-and-bolts. But I only remember this because the Microsoft one was held up as a vision statement in my business classes. =)
"Hey guys, thanks for buying our singleplayer game. Sorry that 100% of our multiplayer portion is unplayable. While we work on fixing these issues by removing game features so only some of you can play at a time, you can play the singleplayer portion we talked about earlier. It's where you sit there and watch a 30 minute timer go by and if you win, you get to play the multiplayer portion of the game. But since we made this issue and won't give you a refund for a broken game, we'll give you one free game that'd cost us barely anything. Thanks again for your understanding."
...because we really hope that you buy the DLC.
That's what makes that gesture really pernicious to me.
However, given the history of the company and the choices it has made. And the fact that they seem to make the same bad choices in the same situation, suggests that those values have never been internalized.
It doesn't really matter in the end. I'm sure this is how everyone who worked on Simcity probably feels right now.
I was thinking it just happened, until I get to the update at the bottom stating EA now gifting a free game to SimCity customers, which also happened two days ago.
Therefore, I'm less hopeful about the impact this will have, as it seems to have gone mostly unnoticed until now.
Or am I missing something?
Whether there is some trouble due to a server being down or not, for me there is no difference. DRM that requires you to be always online for a single player game is already broken without the server being down imho.
More people are complaining about it now since with SimCity they didn't expect it to occur. Additionally how bad EA at keeping the game online too.