http://computerscomputing.wordpress.com/2013/02/18/lua-and-s...
The best reason against using Lua in my mind is that undefined variables in Lua return nil, which can lead to typo bugs and therefore unintentional sparse arrays, which screws up the result returned by the length operator. It also has inconsistent boolean expression evaluation:
while 0 do print("Loops forever") end
while not 1 do print("Does nothing") end
while 1 do print("Loops forever") end
while not 0 do print("Does nothing") end
It's nice having real classes in Squirrel with type introspection and corresponding C APIs. In Lua, I have to juggle metatables in the registry to construct a class system, and my system will differ slightly from someone else's. Squirrel's other niceties like compile-time constants, 0-based arrays, and automatic reference counting for predictable memory management overhead make it a quite nice alternative to Lua.It sounds like I'm bashing Lua here, though I still find it fun to program occasionally. But I do wonder how long Lua can remain as popular as it is with an unconventional syntax, inconsistent behavior, and a minimal built-in library in the face of richer alternatives like Squirrel, mruby, and even Tcl, which has improved much in recent years. There must have been a reason Valve Software chose to use Squirrel in L4D2 and Portal 2 instead of using Lua as most apparently do.