Here's a link http://www.browserpolis.com/, you need a webgl enabled browser though.
And a screenshot (http://imgur.com/4ixB2lO) in case you can't see anything.
Here's a link http://www.browserpolis.com/, you need a webgl enabled browser though.
And a screenshot (http://imgur.com/4ixB2lO) in case you can't see anything.
I didn't see the GitHub link in Firefox, though, so in case anybody missed it here it is: https://github.com/dreamingofelectricsheep/browserpolis.
Say, how do you plan to add terrain height to the game? At a glance it seems that your engine wasn't built with it in mind. It might warrant a total rewrite to put it in as early as possible since it's such a major feature of how SimCity-type games play and (especially) look.
Edit: I was thinking more about how you'd manage placing Bezier roads over an uneven heightmap.
Edit: As for the roads on uneven terrain, I'm thinking about deriving z coordinate from another 2d Bezier curve traced along 't' of the road. Control points could be derived from a convex polygon obtained via the road/heightmap intersection.