List of Online Services EA Has Shut Down
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There are also a good amount of mobile/Facebook apps in the list.
If you are being critical of EA then the worst examples are games that were only released 2-3 years ago, such as many of the sports games like FIFA and Madden. Although these have had at least a couple of new iterations since then because of the yearly release schedule for their sports franchises. The majority of the player base tends to move over to the new version very promptly, much like the COD series.
On the whole this list looks far worse than it actually is. I don't think it is entirely unreasonable to shut down the multiplayer component of games that were released 8 years ago.
We have the expectation with an MMO (where we pay a monthly fee to keep playing in an online persistent world) that it won't last forever, but Sim City has traditionally been a single player game. There are ostensibly reasons to have an online component for the new Sim City that is outside of the realm of DRM, but if you think about it, those reasons (players control other cities in your region) could easily be duplicated with simple AI or local multiplayer. Instead of going that route, EA decided that this game would live as long as it decided it was profitable and no longer.
I assure you, the people constantly complaining about every submission is far more annoying than the occasional (subjectively) extraneous submission.
Matchmaking is centralized, but the game can be configured for third party matchmaking servers.
If it was good enough for 90s games, it's good enough for today's games.
My issue is that someone spending their hard-earned on a game doesn't get a major warning on the box that their online play will drop away within a couple of years. It's small print, below the small print, that says "EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM."
I think game buyers are right to be very nervous when so much of a new gaming experience is reliant on a company that shuts down a product when there's not enough money left to be made or their priorities lie elsewhere.
Not everyone can justify annual upgrades of their sports games or their consoles, etc. Or perhaps they just don't like new features or styles - e.g., I like FIFA 2002 more than recent iterations.
Actually, now that Bobby Kotick has completely destroyed everything that Blizzard stood for, you can say it about pretty much every large game development company other than Valve Software.
Ubi's obsession with piracy (the CEO famously claims only 5-7% of games are paid for) and their lack of attention to the part I'm actually interested in, the game, has probably cost them a few hundred bucks by now.
There's a big difference between designing a server so the public can running it, and designing a server for internal use only.
They look at player data and make a decision that it's no longer profitable to keep the servers up.
It would avoid a lot of the poop storm EA is facing with this. It's presumably costing them millions, and it's something they could have predicted when the beta crapped out.
* Matchmaking
* Authentication
* Stats
* Chat
Things have come a long way since Battle.NET, you're really not going to find that backend servers for any modern game are a simple thing.
Hell, any game that makes use of GFWL is going to be heavily dependent on the GFWL SDK. You can't release that, as it's under a fairly strick NDA. The same with any SteamWorks game.
It's always easier spec'ing the amount of time something takes when you have no idea what goes into doing it and its not your job anyway.
Then it shouldn't take you more than a week to emulate it from scratch, right?
However, harming your brand is far more damaging than a short term gain. New customers are far more expensive than repeat customers, and a previously angered customer is even more expensive. In the long term, value as perceived by customers gives companies more pricing freedom, and as long as there are competitors that do not collude, attempts to create scarcity ultimately will be counter productive.
"Planned obsolescence" is a grossly misunderstood and misused term. It's not a nefarious scheme to get you to buy more stuff. The term has meant a few different things over the years, but that isn't one of them.
It's a popular mis-use of the term to mean they're designing your car to break down so you have to buy a new one. Companies are smart enough to know the value of reputation.
To see the historical use of the term, I encourage you to glance at some of the literature[1] — especially in auto industry contexts.
[1]http://www.google.com/search?q=%22planned+obsolescence%22...
As you pointed out, the concept of intentional unreliability over time is like an anti-pattern for business, yet it is one encompassed by the term "planned obsolescence".
If I buy a thing - almost any thing - from Walmart, I know that quality of that thing is not the first priority. A hammer from Walmart - theoretically a kind of good that can last forever - is going to be made from worse steel, the grip is going to fall off with heavy use, the wooden handle will splinter, it's going to rust. It will not last as long as a hammer purchased from Home Depot. On the other hand, it will be cheaper. Walmart is making a perfectly good business off of selling such goods.
Walmart chooses to stock lesser quality goods. We accept that as a legitimate business model. But Walmart doesn't come to my house and worsen the goods later on - they don't come and spray the hammer with salt-water to encourage me to get a new one. Digital goods don't fall apart on their own, so companies like EA which want to sell inferior goods have to take affirmative action to make them fall apart ("hey, let's link all our goods to a server, and turn the server off a few months after the good comes out"), and this doesn't sit well with us in our perceptions.
So it's just the match making servers that are shut down?
If it's just matchmaking then perhaps a third party can support all matchmaking for abandoned games, Steam seems to do something like this with it's built in matchmaking.
For example it's still (last I checked) possible to play the original Unreal Tournament online.
Oh, and I Play Wow too: http://wow.joystiq.com/2009/01/16/i-play-wow-facebook-app-re...
Someone should kickstart(er) a SimCity 'like' game the way it was _meant_ to be.
http://www.kickstarter.com/projects/1584821767/civitas-plan-...
I will never buy from them again.
I've never tried it myself though because I don't own any games on Origin.