I'd love to agree with you, but I just dont think its plausible.
I'd love to agree with you, but I just dont think its plausible.
They've already ruined their "second day" sales, and they have the money for their uninformed first day buyers already. Their best option is to ignore the pleb's while demand dies off enough that their existing infrastructure is adequate
And I forget what the excuse was for Command & Conquer 4.
It's just DRM first and foremost.
In the future years when "study of video game history" becomes a thing, people will be able to examine and analyse old games like SimCity 2000 by actually playing them as they were. Since they have been archived and preserved by wide distribution.
Then as you get further into the future maybe you start to come across games where you have to say "sadly the only existing copy of the server code was lost in the great github fire of 2020, so all we can show you is this archived footage".
You mean the tens of thousands of videos that will be posted. Historians will have no shortage of source material.
I'd actually argue that the videos are more valuable as they show first hand how the game was played at the time. Think a recording of a long-forgotten instrument compared to the actual instrument, which is more valuable?
One solution may be to propose an escrow system.
A neutral non profit (or several) sets up an entity which exists to collect software binaries and/or source code from companies under strict NDA.
At some event, either after a period of time or at the time in which the service based on that software ceases to operate; the software is released to the public (either for free or for some payment to the escrow entity).
In return the company gets a "no abandonware" sticker it can use in it's marketing/branding which gives consumers confidence in their purchase.
They say that a large bunch of the simulation runs on their servers. And that each city is connected (via the graph) to every other city. What if they haven't built in clean partitioning? If cities really do interact with every other city, and they've haven't already seriously planned how to horizontally scale, they're hosed.
If it were just a matter of adding more hosts, wouldn't they have done that by now? Surely you over-provision for launch and then scale down once the first sales are over and people's interest dies down.
EA's SimCity 5 (the newest release) stores towns and character profiles on a per server basis, meaning 'US West 1' and 'US West 2' are different. You must even re complete the forced tutorial if changing servers.
It's unclear what parts of are being offloaded to the servers. Possibly only the 'global economy' stuff, along with other 'social' features. A client can be disconnected for 20-30 minutes and maintain a stable game until the client forces the eventual disconnection "Because a connection to Origin cannot be maintained". Strange for the gameplay to not noticeably change when disconnected from the machines that are supposedly running simulation for you..