Pixar’s Rules of Storytelling
aerogrammestudio.com
aerogrammestudio.com
Also a good way to write a product definition.
Look at my profile again, and you should see that I'm far more passionate about the inane, arse-backwards moderation system.
I'm sure you could write it up other ways, and do a better job with more time, but basically, that's Finding Nemo.
http://www.nytimes.com/video/2011/09/07/arts/television/1000...
I found those far more useful than the Pixar ones. (Although I admit that "when stuck, list everything that would NOT happen next" is a pretty good one.)
Great quote, applicable to nearly everything.
"What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?"
Interesting notion, but then I think of War and Peace. Pierre Bezuhov is good at nothing much at all. He is challenged, and transformed. But what is the polar opposite of being a prisoner of the French in Moscow and during the retreat? Prince Andrei is good at a hell of a lot of things; what seems to transform him is being shot up to one degree or another...
It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities.
Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message but I'm not sure what it was.
Would it have been that hard to come up with a better story for the follow up?
I just don't understand why someone didn't stand up and say 'can't we write a good sequel and make lots of money?'
In short : why not Empire Strikes Back? Lots of cool merch in that one, but a good story as well. It can be done.
And then do that.