1. Use immutable values:
Models used in client server communication need to follow Java Bean spec which is like the exact antagonistic concept to immutability. Service methods that implement business logic are stateless. As objects are not shared across threads, nobody feels the need for immutability. The most popular frameworks Spring and Hibernate dictate this architecture.
2. Do no work in the constructor
Are constructors still used? All services are wired using dependency injection. Models are either DTOs or Hibernate POJOs - both dumb and anyways don't do any work.
3. Program to small interfaces:
Interfaces are dictated by functionality they provide and not size. They can have hundreds of methods. This is how it looks: DocumentService - put every document related method in here, FinancialInstrumentService - put every instrument related method in here
4. Represent computation, not the world
Almost everybody begins OOP with this misconception - objects in real world directly map to OOP objects. Its maybe a good place to start but how many grow up from the initial simplistic rule - map nouns in requirements to classes. So, you end up with objects that don't really mean anything and don't do much. Naive use of UML diagrams also leads to this. Discovering abstractions is tricky. One needs to really live with requirements inside out before they present themselves. Who has so much time? Believe me in a quarterly release- developers get around only 3 weeks – rest is divided into BA, QA, UAT, freeze, deployment time.
PS: Please don’t get me wrong OP makes good points. It's sweet but the reality is different. May be Google does this (and they do in Guava which is just an example one after another of good stuff in Effective Java). But there's a big corporate java world out there that does things differently. They have well defined easy run of the mill patterns where these things don't fit (yet). This was just a peek into it.