Linux Gamers Make Up ~2% Of Valve's Steam Users
phoronix.com
phoronix.com
OS Share Delta
Ubuntu 12.10 64 bit 0.29% +0.29%
Ubuntu 12.04.1 LTS 64 bit 0.26% +0.26%
Ubuntu 12.04.1 LTS 0.13% +0.13%
Ubuntu 12.10 0.12% +0.12%
Other 0.71% +0.14%
Note that this was the first month that Linux use was recorded, which means that the delta for "Other" is almost certainly entirely Linux (for example, there was no "Linux Mint" option then).Here's this month's numbers, for easy comparison:
OS Share Delta
Ubuntu 12.10 64 bit 0.71% +0.28%
Ubuntu 12.10 0.38% +0.19%
Ubuntu 12.04.2 LTS 64 bit 0.31% +0.31%
Ubuntu 12.04.2 LTS 0.20% +0.20%
Linux Mint 14 Nadia 64 bit 0.17% +0.17%
Linux 64 bit 0.14% +0.14%
Ubuntu 12.04.1 LTS 64 bit 0.11% -0.22%
Other 0.82% +0.06%
BTW, if you're a Steam user on Linux, don't neglect to fill out the hardware survey if you get selected. It really is an awesome resource for determining the capabilities of the average gaming computer. There's also a handful of strange results... is Firefox really six times more popular than Chrome on Windows? Are there really people still gaming on 640x480 monitors?I'd imagine that's skewing a lot of the stats on Linux at the moment to be honest.
Same with office.
Don't get me wrong - I'm not complaining that Steam doesn't have a gentoo package that is maintained by them. I'm pissed off that they call apt-get directly from the application, don't make it easy to discover steam's requirements to run, have a confusing maze of launch scripts, and a bunch of other major no-no's.
The ubuntu desktop is an easy access market, with some big upsides from Steam's perspective. But there's a long history out there of vendors successfully handling a broadly usable linux port without pulling this kind of nonsense (attempting to maintain dependencies system-wide without even asking if it's okay!), and a great number of linux users are happy to set LD_LIBRARY_PATH and rebuild libpng or whatever for any special application requirements if they're not running your 'officially supported' distribution.
That having been said, I'm playing Cave Story right now on linux.
It would be nice to describe all the dependencies on the steam package itself and let the package manager handle this, unfortunately it wasn't possible on Ubuntu 12.04 because of multi-arch issues. Other distros might not have this problem.
Edit: I mean the unified menubar. Steam menubar is attached to the steam window, not at the top of the screen.
There were lots of users logging in once from an Ubuntu VM instance for the item; it'll be interesting to see if this growth continues now that the item giveaway is over.
For reference: http://wiki.teamfortress.com/wiki/Tux
FWIW, this won't happen again, as the Tux items are not tradable.
Still, I personally doubt they'll be worth much unlike the Ear Buds you got from playing on a Mac purely because at the time trading didn't exist. So no one went out of their way to get them, leaving only the people who actually had Mac with them, making them highly sought after because there's only so many of them. Not to mention it's outside of most peoples knowledge to run an OS X virtual machine. While with this Linux item its been expected to be worth a lot and making a Linux virtual machine is relatively a simple task, meaning now there's a lot more Tux's to go around.
A similar thing to the Ear Buds also happened with a promotional item for "Sam & Max: The Devil's Playhouse" in the past called "Max's Severed Head" (http://wiki.teamfortress.com/wiki/Max%27s_Severed_Head) which rocketed in price when trading became available due to the fact there's a limited amount of them and they don't randomly drop while playing. They're currently worth around 26 keys which is ~£50 if you buy the keys directly from the store, but keys can be found cheaper and the price of course changes all the time.
It'll be really interesting to see where the Steam numbers end up when they stabilize.
Of course, it does take a technical person to install it for them.
That said, I'm not sure how widespread this myth really is outside of select Internet communities. Enterprise Linux users are known to pay for their software (even if somewhat indirectly, e.g., through support contracts), and the biggest myth concerning desktop Linux users seems to be "huh, are there any?".
[1] See http://cheesetalks.twolofbees.com/humble/ for a great report.
Even if you ignore the overrepresentation of Linux users, the fact stands that when you look at total revenues, Linux rivals OS X.
We know that the HIB has drawn in significant revenue from Linux customers, but that doesn't give us the faintest clue how profitable they are (remember, that average $11 Linux sale has to be shared with multiple developers and charities). You might take the fact that they keep offering more HIBs as a sign that Humble Bundle (the company) considers its humble bundles (the promotions) to be successes, but it's not a guarantee that the metric they're using to define success is profitability. They've raised nearly $4.5 million in funding, so they're not strapped for cash; it's very possible they're more focused on using the bundles as a marketing channel than as an actual revenue stream, convincing consumers to trust the Humble Bundle brand name and developers/publishers that they're a meaningful distribution platform.
tl;dr: the fact that a successful venture-funded startup is selling software to Linux users, when we don't know if they're profitable or what their long-term strategy is, doesn't necessarily imply that there's a viable market for selling software to Linux users.
You also have to note that while Windows users are more likely to own the games prior to any given Humble Bundle sale (esp. given that many games were first ported to Linux specifically for a Bundle) at the time of the sale they are unlikely to find a better deal on any of the games either separately or as a package, even games unlocked for beating the average payment. That would make buying those games from the Bundle a rational choice if you are a Windows user and want even one of them.
Of course, the above argument doesn't negates the fact that Windows gamers have more choice. For them the opportunity cost of paying more for a HIB could be not buying another game on Steam, GOG or elsewhere.
I guess in the end it all hinges on how much the buyers (all of them: Windows, Linux and Mac users) are interested in playing those games specifically vs. playing any games at all. If they are interested specifically in the titles sold, then yes, the statistics would mean that Linux users are more generous. Otherwise it's probably more about opportunity cost.
I personally bought the bundles for Windows, but put in Linux and Windows for the survey, just for an attempt to make a tiny dent in the stats.
I'm very excited at the prospects of SteamBox and can't wait to learn more. I'm not sure Steam on desktop linux will ever be meaningful.
I do wonder what happens if Steambox comes out with some flavor of Linux included but installing Windows grants an automatic 20% performance increase due to drivers. Hell, I'd install Windows even if it were only a 5% increase.
They may just got lucky, but ~7% of their total sales comes from users running Linux. While it's not an huge number, it's still significant, and it's likely to grow in the future.
Microsoft is teetering and everything else around us is standardizing on Linux. It shouldn't be long until home computers start to move to it in significant numbers, ESPECIALLY with gaming consoles that run Linux getting thrown in the mix.
This is the biggest reason why there hasn't been as much adoption -- a great many games are simply not yet ported, or their ports haven't been made ready for Steam distribution.
If a gamer's "workflow" is complicated even a little bit, such as requiring a reboot back into Windows to play one game, people will take the path of least resistance and just stay booted to Windows. This is what I currently do on my rMBP during heavy gaming sessions, because games like NBA 2K13, Skyrim, and Rift aren't yet supported in MacOS/Linux.
Once the top 50-100 games are ported, Linux desktop adoption will probably explode, correlated closely with the Steam market share held by Linux users, as the last bastion of excuses for using Windows finally fades away.
If P(Linux | Windows) = 1.0, we know steam grew operating complexity instead of business.
Also it allows (or will allow) users to avoid using Windows just to be able to play games. This is a good thing all around.
Unfortunately, there was a period of about a year or two where the hardware survey would crash under Wine, so the data is probably very biased against Wine users (even I learned not to opt in).
Also I know many persons that don't used Linux only because there was no steam for it.
I'm actually surprised the OSX 'share' is that low, my guess is Mac gamers are happy buying their games off the Mac App store for now (most are available there).
Most Mac gamers will have a bootcamp partition running windows and Steam.
There are few top-tier games. Borderlands 2 is the only recent game that comes to mind. It became so discouraging that I built a PC gaming machine. I hope for a day where I can buy new games on an OSX or Linux machine, but I do not plan on holding my breath.
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As for me, after being a steam user for years, but given the fact that I haven't been able to play team fortress for 5 months now despite playing it for years, in the future, I'll use the Mac App Store.
As for the games, a lot of hit and miss. Team Fortress works great! However, a lot of other games require workarounds even though they have official linux support. Luckily, the Steam Linux community is quite strong and these workarounds were pretty easy to find.
I really wish Ubuntu and other linux distros can make an app store (or software center) of similar quality. It's really a joy to use.
Also, Steam.app used to suck heaps of CPU just idling in the background, often enough that to make the fan audible in laptops. That improved lately, but still isn't perfect.
Not to mention the frequent crashes when you quit. I guess it's quitting either way, but still.