Walking Through the Design Process
ianstormtaylor.com
ianstormtaylor.com
What is more interesting to me is that it seems like one of the key things to generating this loop is identifying design problems. If you can't really pinpoint what is wrong with a design, how can you make it better? Here, Ian seems to get a lot of feedback from other people, but I'm curious as to what kinds of internal thought processes he has when trying to identify exactly where a particular design is lacking.
One heuristic that works for me is thinking about the context of a design. In other words, how did the user get to this particular screen? What are their intentions when entering this view? Almost no individual UI element is self-explanatory when it's devoid of context. Just thinking about what the user wants to do at this particular part of your UI flow can help identify ways in which you can make the design clearer and more in line with their intentions.
In any case, there are a ton of great design patterns to pick up from seeing how Ian thinks about problems. Every designer needs to read this.
What are your thoughts on this?
They also have a "Signpost" feature which lets you mark real versions, which you probably want to be using instead. (Might not have been there when you tried them first.)
That being said, my use of LayerVault is purely as a backup since I'm the only designer on the team.. and I just email out mockups via screenshots.
Anyone know of similar write ups in this style?