For comparison, Skullgirls' budget was around $1.7
million and, since Filia was complete at the time
of signing, that covered production of the last
seven characters.
Surely producing the game was a lot more work than just making the characters? As far as you can even break down the budget in retrospect at all, surely adding another character to an existing game doesn't costs anywhere close to entire_budget_of_game/num_of_existing_chars($1.7m/7=$242k, big-band is supposedly a from scratch character with a $200k budget, the partially complete Squigly is $150k)?EDIT: also, what is "Hit-box Contracting"?