> mismatch between what you're seeing and your inner-ear pressure
How does your inner-ear pressure change such that it cannot be fixed with better display and rendering?
How does your inner-ear pressure change such that it cannot be fixed with better display and rendering?
What the rift _can't_ do is account for long term linear acceleration (eg in a car or walking around), it's true. If you had a large empty room to walk around in with the rift on, even this could be accounted for, however.