The depressing math behind consumer-facing apps
gabrielweinberg.com
gabrielweinberg.com
I think Gabe is generally right with the metrics he quotes. It's going to be a long slog to go from 1 million users to 10 million users. But it is completely mind-boggling to me how he discusses 1 million users as an emergency condition that needs to be rectified as soon as possible.
If you're a startup with a consumer-facing app with some sort of business model (ie. some way of making money besides chucking up ads) and operating relatively leanly (ie. not having a huge sales force) then 1 million users should provide plenty of revenue/profit to let you reinvest into the marketing channels he describes and optimize accordingly.
Let's take our theoretical site with 1 million unique visitors a month. If you figure out some way to get 1% of them to pay you $10 a month, then you are now clearing $100,000 a month. Depending on the product, there are lots of different ways to do this. Just because "freemium" is cliched doesn't mean it's not effective. Just ask Dropbox. And that revenue is on top of any sort of ads you'll serve!
The only reason to be depressed if you have a million users is if you have no business model, and your operating costs are so high that making over $1 million in revenue a year is not enough to pay the bills.
Sure, there are some companies where there was an early conversation at some point where someone said, "we're going to hire a huge sales force, and get a ton of users, and not figure out any way to make money on them besides ads" and everyone else replied "brilliant!" and they all toasted their Guinness and got so drunk that they never realized how absurd that was. They should be depressed. Everyone else with 1 million users though, I'd say, is doing just fine.
Alarm bells should go off when someone with a million users is talking about spending money to get more and not about converting existing users into customers. Free users are not customers. Strategies for spending money to acquire customers make sense because you end up making more than you spend.
Free users are the product. The point is to develop the product until you can sell it.
EDIT: to clarify, "converting existing users into customers" suggests that the parent assumes the users are the customers. In an advertising driven business, the users are the product (time spent by people on the app) and the customers are advertisers wishing to advertise to the users. Think about google: gmail is free, but its revenues come from advertising and not from the users directly.
It's like they're against the most proven business model for search engines yet expect to survive somehow.
They are trying to build an advertising model that doesn't track or store your searches (just show ads based on the search at hand), which is actually plausible
Dropbox is a particularly bad example to use. Even with an amazing product it took them a while to figure out their growth. They did burn some money in that process. And eventually found that organic user-driven growth was the fastest and most sustainable way - which is exactly what Gabriel is saying in his post.
If Dropbox did not have the cash in the bank to test out various marketing strategies, they would have probably died.
I think the thing you're missing is that there is a growth curve. You don't get to just choose a point on the curve and stay there.
Don't dismiss the premise of Gabriel's post because you're talking about a different growth curve than him.
It seems that duckduckgo has same code as google just needs more servers - but as each year of experience or each order of magnitude passes it would not be enough to buy more servers - you would need to own fibre networks.
(Don't get me Wrong on "same code as google" - I am always amazed by how many developers it seems to take to do things - google for a company that "just" runs web crawlers and map-reduce seems to have about 10,000 too many staff.
Which I guess puts me in the camp of someone who would have ground google to a halt at 100 staff saying - we don't need to hire more people, just write code to do it instead.
So goin a little off the point there - but there is a metric of growth that is not "the same users repeated a million times" but is a new and different company - and you hit that at ten or a hundred. And if you are a twenty years repeated kind of person you won't grow past that level.
I think I get it.
I was just trying to say as you said that unless you have significant organic growth, "it's going to be a long slog to go from 1 million users to 10 million users." A much longer slog than people think when they reach that point and are planning to re-investing in traditional channels. A great 20% growth rate only gets you to 6x in ten years.
Dropbox is the counter-example. They've grown viraly.
Instead, I'm supposed to be depressed that it's hard to go from 1 million users to 10 million? Holy moly. If you're not doing well with a million users, maybe you screwed up.
The depressing part has to do with vision. If you have a truly mass-market consumer app and you believe in it and set out to change the world with it, you should not be satisfied with 1M users. After all, the more users you have the more will experience your vision.
It is depressing because what generally got you to 1M, which can happen rather quickly, generally will not work to get you to 10M (http://ye.gg/magnitude). That's why I suggested to double down on engaged users and organic growth because that is the quickest path to realizing the vision.
If you're able to effectively monetize a million users, that sounds great. If you're making millicents per user a year, a million users is only a few thousand dollars. And if you haven't figured out monetization, and are just hoping to make an exit, you probably need a larger number of users to catch the attention of BigCorp(r) if you want them to buy you out for a reasonable amount.
The numbers of users that you need to be doing well depends on the product, the market, your goals, and umpteen other factors. If a million users is enough to keep you afloat sustainably, congrats!
If it's not, perhaps you need to ask yourself why you chose that business model (or lack of business model) to begin with. Startups don't happen to you. You design your startup from day 1.
Take this kind of thing as a warning not to design one you'll certainly fail at.
I think his point is that just because a company gets a million users, that doesn't equate to success. It's fallacy to think that just getting there means that you're doing everything right. As you pointed out, acquiring users doesn't make you a business.
It doesn't help that a million different people and organizations are trying to get through to you, the end user. My wife expressed it pretty clearly to me when she said "I feel like I'm being attacked by a million marketing mosquitoes trying to grab their bite of blood." There are advertisements everywhere, they become the digital snow of the electronic generation.
Getting through that organically takes a long time, years. You can blast through it with a big chunk of cash (temporarily light up the sky) but you risk resentment from the folks who don't care. Leanness and frugality are the traits to cultivate when you're in it for the long haul.
It demonstrates that 1M people think that the service is valuable. Deciding how to extract money from them is a first world problem.
Deciding how to extract money from them is not a "first world problem". It's the entire problem.
I'll live :-)
Let's say you get a million visitors a month. With a CPM of $5 (very optimistic), and each visitor = 5 pageviews, that's just $25,000/month. Great if it's just a lifestyle business. Depressing if you're trying to build a company around it.
It's basically that most niche sites have a hard time scaling up to 100,000 users, let alone 1M.
Not sure how well those numbers scale to consumer applications however, but you can probably interpolate from those online advertising/affiliate marketing numbers.
Think I'm missing an order of magnitude somewhere.
"I've heard of them" is not a useful metric for success. It gives you sample bias towards thinking consumer-facing businesses are good, because the only thing mass media journalists have in common is that they're mass market consumers.
Read the Hayek essay I mentioned, he explains it better than I have.