The evolution of gravity in Mario games
scq.ubc.ca
scq.ubc.ca
As a side note, I don't understand the title Mario Brothers. Are their full names Mario Mario and Luigi Mario? I'm not aware of any other brothers that take their common name from one of the brothers' first names.
According to Wikipedia, yes.
Also, it is interesting to note that the characters in SMB2 don't seem to have the same amount of gravity on them. (remember Luigi?)
Looking at the table they made, most of the falls are about half a second long. I'm too lazy to go test this but a lifetime of experience playing mario games makes me feel like this is far more than enough time to reach terminal velocity
Unfortunately, the same is true of the authors of this paper, who assume with no evidence, or perhaps rather against the evidence, that standard Newtonian formulas hold and therefore they can compute "accelerations" and such. Newtonian formulas do not hold in the Mario-verse, or in platformers in general.
(In some cases the real formulas may be modeled on Newtonian formulas, but the full set almost never holds, "equal-and-opposite force" in particular. Please note that citing a single counter-example is insufficient to disprove "almost never"; I can do that too, but it doesn't change the fact that most games use physics only loosely related to reality.)
The only part that I'm not too sure about is what exactly happens to your velocity when you start to slow down at the peak of your jump. You might linearly decelerate like you'd expect from gravity, but it might be less newtonian than that; it's hard to tell just from the feel of the game.