How to build a racing game
codeincomplete.com
codeincomplete.com
http://reassembler.blogspot.com/
http://reassembler.blogspot.co.uk/p/cannonball-open-source-o...
There are other 'unfinished' games that are nevertheless lots of fun to play.
It's amazing: lots of people will insist that modern games need lots of polish and awesome graphics in order to be any fun, but it's certainly not always true - at least not for certain audiences and certain games. Evidently, sufficiently engaging mechanics and 'overall experience' (which is a very broad category, of course) can be enough to give players what they want.
A big thanks to the author for the tutorial and an extremely enjoyable racing game on the browser!
This game is 100x more fun to play than most of today's racing games...
1) Gamepad support , playing arcade style games on a keyboard is a second class experience at best.
2) Fullscreen mode.
Brings back memories of playing old DOS driving games like the Lotus series.
Back then I thought those games were so realistic. Imagine if there was Live for Speed back then, it would've blown my mind.
Very nice level of polish.
I can't be the only person using their internet on a phone.