3D Printing Revolution: The Complex Reality
blog.makezine.com
blog.makezine.com
SolidWorks is just so easy to pirate, that no one has much motivation. It's a massive effort to build something like this.
Also, it requires a multi-disciplinary team: math, programming, MechE / ID, UX, etc. - it'd be hard for an open source project to do this without some type of funded entity.
*: got about 30 minutes into trying it a couple times before banging my head on a wall, goes back and plays with Blender.
I really like my Replicator but have yet to do anything significant with it (which makes me sad, so many projects so little time).
I can say this though as more of this stuff gets going (see the article I submitted on printing in metal (http://news.ycombinator.com/item?id=5220032)) the difference between the RepRap and the Cupcake printer, the Cupcake and the Replicator, things are progressing along nicely. People joked about my my 2K of RAM in my Digital Group z80 system but 10 years after that point in time enterprise business was using PC's in their day to day operations.
Guess I'm mostly saying "Patience, its coming along nicely."
1) The improvements in the output of FDM printers is in good part due to switching to lower-strength materials (e.g., ABS -> PLA). It's great news if you want to make casting molds - but not so great if you want to directly fabricate durable parts.
2) There is no gradual progression from the familiar FDM extruders to SLS, SLA, and similar technologies that produce high-accuracy parts or can work in metals. These technologies are inherently messy and have other surprising trade-offs, and are suited chiefly for very dedicated hobbyists and for quasi-industrial applications.
2) Why does there need to be a progression from FDM to SLS and SLA? The progression is there on the software side with things like slicing, 3d modeling, etc. There isn't a progression from inkjet to laser printers, but that didn't stop anything.
To a degree the technology reminds me of Visual Basic. The technology makes it very easy to make something that looks like what you want, but it doesn't bring you any closer to actually making what you wanted.
My reference to Visual Basic rather comes from a large number of projects I saw that equated the GUI with the functionality. For example, I played with am "80% complete" program to translate between English and Latin texts. The New, Open, Save, and Exit buttons were all working. As soon as someone wrote the method for the Translate button, the program would be complete.
Visual Basic and 3D printing have both given thousands of people the opportunity to do things quickly and independently that they'd have never had the opportunity to try before. However, they've both also suffered the hype of those who assumed that their understanding of the surface was an understanding of the whole.
It's about as ridiculous as implying that because cars are built by robots, soon your Roomba will be building a car.
Secondly, I'd argue that the same statement applied to 3D printers is also false. Just because the output of hobby level plastic extruding printers is limited to certain shapes and materials doesn't mean that the process as a whole is flawed. I've played around with titanium springs, brackets and other interestingly shaped pieces which simply couldn't be produced by any other manufacturing process. 3D printing (in particular selective laser sintering) is going to produce a step change in the aerospace industry.
Finally, as an aside hobby and low cost plastic 3D printers are very useful for some applications. Producing brackets and mounting plates is considerably streamlined with a 3D printer. It's a useful technology for particular applications. Its not the fault of plastic additive manufacturing that journalists are getting more excited than they should be about it.
CAM programming is an art, and it requires intimate knowledge of the machine you're coding for if you hope to get a final product without too many trial and error iterations.
(Computers do write web browsers and filesystems; the programs that do this are called "compilers".)
For instance, maybe the software is smart enough to throw a red flag if your reach length is no good for the CNC job you're going to run -- but you still have to know about it and understand the concept to set it [correctly].
We'll all be trading and downloading and filesharing the CAD files. Think of future banner ads: "Need a new plate? Go browse the 10 million CAD files on 3d-CAD-plates.com to download the floral plates of your dreams!"
Torrent networks and TOR will be used for the underground and black-market filesharing of CAD files for restricted objects, such as gun parts and other weapons.
Do you have one? I couldn't think of that many things to print when I made one, but now that I have one (kind of like the hammer and the nail), I can see lots of things to print now.
Because of that I think we should learn not to dismiss things just because we can't imagine what we can do with them. The imagination will most likely come with use of the tool.
[0] - http://en.wikipedia.org/wiki/Paul_Graham_(computer_programme...
1) The culture of knowledge- and-design sharing has been prevalent in the DIY community for decades, but hasn't produced anything comparably grand. This is despite the fact that we can already easily source or make custom parts of all sorts. Will this suddenly change? Who knows.
2) There is extremely little emphasis on materials science and mechanical engineering in the 3D printing community at this point - which makes it difficult to reach a "critical mass" of good, practical CAD models to reuse (there's plenty of Yoda figurines to choose from, though). The success of the open source community owes a lot to the broad availability of high-quality reference materials and the self-documenting nature of most of the existing code.
3) The dominant FDM approach produces inherently crappy parts, which makes it poorly suited for direct manufacturing. There is no clear path to fixing it. The alternative technologies work better, but aren't as simple to operate. Of course, better approaches will eventually arrive at some point - but would require major breakthroughs, not incremental tweaks.
4) There is very little "portability" of designs not only across printing technologies, but even between individual printers - which again, is an interesting handicap.
Assuming there would be several mainstream 3D printing technologies (like HP mainstream), someone would find way to design a middleware for them. Portability is not an issue when there are standarts and communities.
My current plan is to go after market #2 in a year or two when I can raise the capital to get a really good machine.
I started with, and plan to continue, waterjet and laser cutting as the limitations of these technologies are easy for most designers to understand. What you enter as a CAD file is pretty much exactly what you get out as a final piece.
As an aside, it's amazing that using a robot to blast away raw material into a finished part using an ultra high pressure stream of water and garnet or a frikken laser beam is considered "traditional" machining.
I want to do DMLS or another technology that will make metal parts.
I haven't heard from you guys in a while. Shoot me an e-mail.
Maybe I am just old and remember using manual typewriters, line printers, dot matrix. Now when I get amazingly crisp nearly instant typeset output from just about everything in seconds I am still amazed.
On the other hand, there are very legitimate uses for these as they are right now. I guess it's hard to get excited about replacing a broken plastic handle on a beach cooler or a broken knob on a washing machine, but you can make cool stuff with them. I printed a docking station for my Nexus 7 with mine.
Subtractive processes have advantages? It's pretty obvious that at some point these devices will be able to run additive and subtractive process in whatever sequence you like.
This stuff is so complex that only a few currently understand robust design? All the better to hatch a million designers in garages all over the world.
The Roland of the article cost more than 3 thousands dollars. I could make eight Prusa reprap (I did it for a University course) for this price, or buy printrbots.
About CAD: For some people it is genuinely easy, like some kids are "naturals" for playing basketball.
When you teach kids, it blows your mind what they are capable of doing when left alone once they learned the basics.
Yeah, or you could make a small 3 axis CNC for $400 as well.
http://www.rolanddga.com/products/milling/imodela/
1) CAD is genuinely difficult
True, but this barrier is lowering rapidly. Anyone can make simple items using programs like Autodesk 123D with no training. Low-cost 3D scanners will also lower this barrier (see projects like http://www.kickstarter.com/projects/621838643/desktop-3d-sca...).
2) There is a lot more to industrial design than meets the eye
Good design is hard, and the supply of designers is very limited. But most of the population has no reason to learn 3D design. Providing fiscal incentives to designers of novel products is crucial for expanding this base. More importantly, empowering more people to have ideas translated into physical objects will greatly increase the supply of casual designers. Have you ever shown a friend an object that you designed and 3D printed? It's magical in a way that photoshop is not. Don't underestimate the in-person viral factor for inspiring designers!
3) Mechanical engineering is a real science
As in open-source software, 3D designs often build off of each other. Both in terms of remixing existing designs, as well as sharing printing profiles for different slicers. The 3D printing community is much more collaborative than traditional manufacturing institutions. Software in 3D printing is 'eating' the mechanical engineering world slowly but surely: no longer do you need massive amounts of capital to design and start selling a new product. The barrier to entry for product designers has lowered!
4) Manufacturing processes are not perfect – and won’t be any time soon
Hence the need for curation and an easy way to find quality designers and printers....
"When automated fabrication—the scenario where you get your next bicycle by downloading bicycle blueprints over the network and sending them to a machine that then produces a bicycle for you without human intervention—happens, it will not be by means of 3-D printers, which work by depositing layers of a small number of materials. Instead, it will take the form of automated assembly by robots of parts mostly made by other means, such as laser cutting, torch cutting, CNC machining, and planar printing processes."
I posted that on http://lists.canonical.org/pipermail/kragen-tol/2012-June/00.... What do you think? Is that correct?
The aerospace industry are actively pursuing 3D printing as a manufacturing process. Selective laser sintering allows shape-optimised parts to be built out of titanium - something that we cannot do any other way - which will lead to upwards of 50% weight savings. It will make a huge difference in the weight (and so efficiency) of aircraft. The issue is that the aerospace industry operates on the principal of proven heritage. The 787 may be the newest large airliner, but there's nothing in it that we haven't been using elsewhere for 20 years. Space is even slower at adopting new technologies - reliability is key.
I'd say precision. We need mature manufacturing processes for home printers so they can be mechanically precise enough to create everything. A lot of it is just that the hardware is immature, and needs a few more years of finer grained manipulation development in both the printer design itself and the resulting printers capabilities.
I mean, the precision extreme is that you can have a printer that arranges matter on a molecular scale. That is what Star Trek esque food processors are conceptualized as. If we can't get molecular, we should at least try as hard as possible to make it happen (though considering we are on a mm scale now, getting to the 0.1 nm or 100 pm scale (where a hydrogen atom is around) might take some time).
The festival is free to attend, no tickets or anything. If you are a vendor, they ask a small donation.
Imagine being able to build your model from components in software, then print out the parts and put it together.
With a full fledged 3D printer, you can essentially print another 3D printer. Just like how everyone uses windows, a large sum of potential customers would be freeloading. The exception would be that, they wouldn't have a huge market that would keep the cash flowing. Heck, electric cars weren't commercial until someone found a better way to monetize it else than charging it only for the electric bill.
The current technology and budgets for technology allows an affordable 3D printer to be at your home. But it is specifically left out of plans. Think of a blueprint for a pcb, chair or car that has been developed open source. Unless they stranglehold all the resources needed you wouldn't have to rely on any manufacturers or or middle men, which would start to drown the market.
We will see our first commercial 3D printers when they find a way to enforce a solid(er) DRM on it. Until then, it will be a geek hobby and left esotheric.