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And yet we're supposed to believe that "hey, strategic and tactical movement is pretty great" is a new idea?Well, no -- I don't think that point was really argued anywhere in the article. The tactics of movement are perhaps only recently being formalized, but I think most students of history would agree that all modern military strategy has historical precedent ... assuming that you generalize the tactic broadly enough.
> Frankly, most of the time, size and power win the day.
Hmm. There are two ways I can see to parse this: one is historical -- "most of the time, size and power have won the day" -- and the other is theoretical -- "most of the time, size and power will win the day". I would readily agree with the first, but I'm circumspect about the latter.
I avoid computer games because they're a time sink that I can't afford, but I did get introduced to Sins of a Solar Empire a while back, and I still set aside a little time for it now and again. It is a game that depends very strongly on relative sizes to determine victories. But, my favorite race is militarily also the weakest one. I have the most fun trying to break the game, coming up with less obvious tactics and strategy.
I think there are enough exceptions to the rule of the mightiest throughout history that it's somewhat self-defeating to assume that force size will decide a battle.
> Oracle is still here. Microsoft is still here. Yahoo is still here.
Although there are some parallels, business is different from war. We shouldn't use businesses to make points about military strategies.
> The reason Card writes about weakness combined with movement and agility and brilliant insight is the same reason we are all fascinated with startups---because they're all counterintuitive (read: loses most of the time) and therefore fun to watch.
Well, sure. That doesn't mean that it can't also be a good example of a subject.
> Try fancy-schmancy maneuvers in the no-man's land of WW1 and you're done.
I would counter-argue that WWI in particular was such a messy, horrible, ugly disaster particularly because of the use of non-fancy maneuvers combined with new technology. Trench and chemical warfare was direct force-on-force conflict, and because planes were relatively new inventions, they were de-emphasized despite being exactly what each side needed to win the war.