I asked my brother how good my nephew was at playing the games on the phone (considering my brother and his wife don't have smartphones) and he responded "they have games too?"
Nice.
Does this number represent the value of the merchandise sales of the company or was he explicitly referring to the revenue of Rovio itself?
Edit: here's the link to the Finnish officials' records http://finder.fi/Televiestintälaitteita%20ja%20palveluja/Rov...
By comparison, Supercell which has the #1 top grossing app (Clash of Clans) and #4 top grossing app (Hay Day) was reported to have $15M in gross monthly revenue, which is far less than Vesterbacka's statement about Rovio, but closer in line with Rovio's Finnish filing.
Angry Birds Star Wars is currently #46.
Maybe the merchandise and licensing is where the money is at?
They'll sure milk it as much as they can. But having something that successful gives you something that most people can only dream of: a gigantic advertising opportunity for their next games.
At any point in time where they're still relevant, they can just buy any small game company making the next great game and advertize it like mad, making the next great game even more successful than what it would have be.
They could have bought, say, Riot games if they wanted: the chinese forked "only" 400 millions to buy Riot Games / Leage of Legends.
Whenever Rovio shall feel like it they'll be able to fork out an height or a nine figures to acquire the next big game.
Rinse and repeat.
1. $NEXTBIGTHING is tiny and cannot be distinguished from the noise
2. $NEXTBIGTHING is going to be the next big thing, but only a few people can realise this
3. $NEXTBIGTHING is spreading like wildfire - the owners of $NEXTBIGTHING could take 400m from you, or they could take 20m in VC and become the next rovio.
The time period between 1. and 3. is probably tiny compared to the time it takes to broker a 400M dollar deal