You can certainly control the GC somewhat. For example, disable unpredictable automatic GC and run GC yourself at a more opportune time, or never (if the program terminates before consuming all swap space of course).
I have one app where I loop continously and invoke the GC every second. Why so often -- crazy, right? No because the "garbage" generated over that second --thanks to some memory-aware development practices-- is minimal, so the GC call will typically return in way under 1ms. Of course that's a meaningless number without app context and other numbers, but you do get some control.
Basically Go gives you both philosophies. On one hand, you can auto-GC and never worry about mem or perf and simply "code out" your need, like you would in Java/C#/Python etc. Or, you can carefully design data structures and operations with allocations and GC (or supressed/non-existing GC) in mind. Sure, you don't get direct access to malloc()/free(), but implicitly (via Go's data structures, struct values vs pointers etc etc) you have a great deal more control over memory accesses, allocations etc.
Go has a global mark and sweep GC. OTOH Rust has a thread local, optional GC.