Open source html5 roguelike 'Wayward' goes beta
indierpgs.com
indierpgs.com
If I need a branch to make something, I go up to a tree and I break off a branch. If I'm sitting in the middle of a forest, acquiring vines, branches, and kindling are easy and straightforward things to do. If I am in rocky terrain, finding round rocks or sharp rocks is also easy.
The interesting gameplay should come from choosing what to combine, not mindlessly thwacking at something until you are lucky enough to get an item from it.
http://playminicraft.com/mod.php?m=minicraft-official
Requires Java plugin!
A lot like life, really.
Being forced to always play it online via a webserver is one of the things that puts me off HTML5 games (or browser based games in general).
Looks awesome. As someone who loved tinkering with WoW's UI in my high school days, I love Unlok's approach to UI customization here. I only wish more big budget titles would do the same.
Stamina seems to replenish only when moving the character. Used up all stamina digging at a rock? Take a jog around the block and come back.
Bad for people who shouldn't be procrastinating :)
I feel like ads would affect the user experience. I'd rather be bringing your attention more to the game, rather than distracting you with things to click on that will take you away from the game.