Bastion's argument for doing away with cross-platform development
gamasutra.com
gamasutra.com
They merely noted in this discussion that they restricted their design for mobile ports to be playable with one hand. Thus, the key to success was that their ports were truly "ported" to the target system including the target system's method of input (generally, touch/gestures) rather than just a superficial port with a semi-functional virtual gamepad.