Some people use "gotgo", I rolled my own minimalist template preprocessor:
https://github.com/metaleap/go-buildrun
Now you'll see I have written some sizable amounts of Go code at https://github.com/metaleap/ and https://github.com/go3d/ yet I have only had to use that "templator" in a very few rare instances.
But then, I didn't come to Go with a functional-programming mind-set, which automatically means I somehow don't actually need to map-reduce-filter-collect-fold-etc. that often... ;-)
So far, the Go team decided to go for approach #1.
Of course, it's not easy to write such static optimizations. But it is, in principle, possible, and the sort of thing you only need write once.
Well Go is open source so "someone" would just have to write, test and submit a CL / patch... ;-)
Except where they personally really wanted parametric polymorphic collections so they baked them as special case into the runtime, of course (map, chan, …)
I'm making a list of the things that I tried to do in the language, then couldn't; I'm up to four right now, each of which are not trivial examples, but are instances of code that I must repeat because I can not refactor it. This is not a plus. (My list is at home and I'm not, and I'm sort of saving it for a blog post anyhow, but this is representative; not killer, but the issues compound as the program gets large.)
Mind you, I know the language is young, etc etc, and I support the idea of doing it right rather than doing it sooner, nor am I attached to "generics" as the only possible solution. However, there is a real problem here for refactorability, and I would not want the Go community to build too much of a metaphorical callous around this issue and get to the point where they just reflexively respond with annoyance. There is a problem here.
see here: http://gowithconfidence.tumblr.com/post/31426832143/stacked-...
the trick is to make a channel of buffer size 1, then when adding to it, simultaneously try to read and write from that channel using a select statement. Only one will ever be ready.
You could also do something similar really horribly with interface{} but that's almost always a code smell: https://gist.github.com/jordanorelli/3668150
I probably wouldn't do that in production code.
Either way, generics in Go remains an open question.
In this case the fact I'd have to use interface{} isn't a code smell, it's a language smell. Looking in two different "directions" from Go, that's trivial to implement as a single Thing-agnostic function in the weaker-type system Python (gevent queues have similar enough semantics for this to be a fair comparison), and it's trivial in stronger-type system Haskell (also similar enough semantics with TChan to be fair). Also I note you did not return the chan for the user to do with as they like, abstracting out the mechanics from the task, but have a hard-coded "join" function in there. You can easily take in a function to "do something", but you won't be able to do anything with the resulting value, not even return it, unless via inteface{}. (Which makes me cringe every time I type it.)
Again, to be clear, I'm not trying to dump on Go here; there's a lot of things to like about it, especially its infrastructure. But this is by far my biggest pain point with it personally. YMMV.
I think there are clever solutions to these types of problems that have yet to be explored because most of the focus is on what Go lacks from other languages.
(I haven't gotten around to coding this yet, since I've been taking a break, but the actual solution I'm planning is like this:
in the library;
func DoSomethingGeneric (interface{}) (interface{}) {
blah blah blah lots of reflect probably
return newThingy
}
in the module using the code:
func DoSomethingSpecific (Thing) (Thing) {
return DoSomethingGeneric(Thing).(Thing)
}
}
I'd make it correct by construction, but that's annoying. Annoying is bad at scale, it means people do the lazy thing instead of the right thing.)Further, I don't see any way to abstract out the pattern that you do have in hand; you wrote it, and if you want to stick a new type into it, you'll have to write quite a bit of code again.
It's too soon for the community to be this dogmatic about how Go has an answer to everything, when it plainly doesn't. And let me underline this: I'm not complaining that it doesn't have an answer to everything; it's young. I'm complaining that it's too early to be so dogmatic. This is the biggest turn off to me about the developing community.
I keep thinking maybe I'm just spoiled by Haskell or something, then I remember; I can do this in every other language I know in one way or another. In the dynamic languages, it's not any more type safe than anything else, but it works. In the stronger languages, I can get this done. Only Go has has a type system that is strongly typed, but forces me to bypass the system to get it done. (Perhaps C, though that's contingent on so many things it's hard to construct a fair comparison. One must first build a fair amount of structure to even approximate the problem I'm having with Go here.) And it's not like I'm a stranger to programming under very strong restrictions. I like Haskell.
(Also, I am aware that "the community" who is saying this is not everybody; those who are not should probably work on telling those people to tone it down a bit. And broadly speaking, I actually do like Go; this conversation is focusing on my two biggest pain points and is not representative of my full opinion.)
Again -- the interface{}s and boxing/unboxing, typed maps/slices/arrays/channels -- they all represent stuff where (A) the compiler can infer type knowledge safely and (B) very fast compile-and-link times are not compromised.
Like any language, Go isn't designed to cater to every use-case or programming style. You wouldn't even consider C for your above issues -- right? -- well the safe bet is to always view Go more in the realm of a modern, saner C rather than comparing it to Haskell, or Python, or Scala, or ......
The topic of generics comes up about 2x a week on the golang mailing list / Google Group, often (well sometimes) discussed in-depth with good arguments and quality of discourse. So... either the core gophers are just too clueless and dogmatic to be adding them to the language, or their reasons are still as valid as last month or year with regard to Go's primary design goals and focus.
> I'm making a list of the things that I tried to do in
> the language, then couldn't; I'm up to four right now
I'm curious to hear the remaining three. This is unrelated to Go, I'm just generally interested in real-world code examples that are challenging to express in any given language.Go does have polymorphism though, in the form of subtype polymorphism. In Go, it is achieved using interfaces.
Subtype polymorphism typically has more programmer overhead than parametric polymorphism, so it is not used for simpler things like a generic map, fold, etc. However, it can be used to reduce code duplication in other cases, like sorting (among many other things).
What is interesting about Go's subtype polymorphism is that it is structurally subtyped.. so A is a subtype of B if it fits the description of B, it does not need to explicitly declare that it "supports" or "implements" B.