US Senator says games are a bigger problem than guns
arstechnica.com
arstechnica.com
I'm personally rather more disturbed that people actually enjoy watching the Saw series of films, than I am by people playing Call of Duty or buying Dimmu Borgir albums, but ymmv.
edit: That isn't to say that I think violent films should be banned, either. But I'm more weirded out by the fact that some really gory stuff is really popular, than I am by anything that comes out of the game or music industries.
If someone really wanted to get a law on the books they'd take an existing game, re-skin it to be full of children, "Jews" and "blacks", and build some levels in schools and shopping malls, release it anonymously, and then tip-off the most vocal press.
And I find it a bit confusing that people spend billions on influencing others, but that we never refer to the research when discussing this.
You're sort of right about that being interesting, and the fact is that condemnation and censorship of pro-ana and thinspo material is generally misguided.
But it's sort of different. Pro-ana and thinspo imagery are generally promoted by people with the very mental illness that those movements are blamed for, and should be viewed as a symptom, not a cause.
And now somebody will point to 1 or two games that don't. That's called 'the exception that proves the rule'.
I mean, American culture and media are full of sexism, some of it pretty absurd. Beer ads are super-sexist, for example, and those are allowed to be shown at prime-time to children, despite peddling both sexism and alcohol. And the treatment of women in Hollywood is extremely problematic as well. I'm willing to believe that games are even more sexist than the already pretty low bar for media in general, and that's something worth criticizing game developers for, but it seems strange for a Senator to single them out. I would be really surprised if Lamar Alexander is the one to lead a general charge against sexism in the American media.
Video games are immersive environments. Roleplaying continues for scores of hours. You might spend longer in one game than watching all of Star Wars put together.
And you are the protagonist in a video game! You are PERSONALLY doing all that misogynistic violence. Its fun! You get points!
I think video games are fundamentally different than all other 'media', to the point that video games aren't media at all. They are closer to a club, or a school, or a gang experience than they are to a book.
And I've played hundreds of games. I have a room at home dedicated to the playing of games, with machines arrayed around a large round table with power strips mounted below, built for the purpose. So no I'm not here to slam games through ignorance.
But we do our cause a huge disservice when we pretend not to 'get it', when we paper over the real differences between our hobby and other entertainments.
More to the point, though, the scientific evidence that games change behavior more than other media just isn't very compelling, despite lots of money spent trying to prove it (some of it in the positive direction, as people with "serious games" grants try to prove that games are uniquely positioned to enact positive behavior change).
Compare a video game - you kill an NPC, scoop up some loot, scrounge around breaking all their crates and pots, then move on. Not thinking about it, not caring what it is you're doing or what it means to loot a body or take the pathetic remains of some poor wretch's miserable existance. Ha! This gun is way worse than the one I'm wielding! Throw it in the trash, or keep it to sell for coin.
Clearly they are very different experiences. You can't tell me killing innocent bystanders, looting strangers' homes, fencing stolen goods not once but 10,000 times to get to the final level - none of this penetrates, not even a little? You mention Doom which is disengenious - that was riveting when it came out because of the tension, the surprises. But we're way past that now. Now we hear the screams of carefully simulated civilians, see their blood, then loot their wallets and cars.
Why? What moron thinks this is entertainment? It substitutes shock for any scrap of intelligent gameplay, until it becomes meaningless. Until its just abstract gameplay.
Anyway maybe I'm off the mark here. But until we admit that something is going on here that's different from a book or movie, we've not begun to figure out whether it matters.
I don't. Demagoguery can always support people's agendas; research not so much.
Isn't that the truth. I appreciate this is largely preaching to the choir, but it seems increasingly bizarre that sexual content (including simple nudity) is so often censored, while graphic violent acts are everywhere in mainstream entertainment. What are people afraid of?
Our beliefs about other people's beliefs affect what issues we'll complain about in public. With the result that there is more care taken in our ratings to prevent children seeing sex than violence.
Edit: Found it: Pluralistic Ignorance. http://en.wikipedia.org/wiki/Pluralistic_ignorance. Uncited, but interesting statement: "...Pluralistic Ignorance can be caused by the structure of the underlying social network, not cognitive dissonance."
"Groupthink is a psychological phenomenon that occurs within a group of people, in which the desire for harmony or conformity in the group results in an incorrect or deviant decision-making outcome"
Pornographic or erotic imagery is different. It taps into a natural impulse that almost every person has and most likely doesn't promote particularly virtuous deployments of that inclination. Sex, and by extension sexual imagery, has a very powerful pull on most people and the use of sexual impulses must be tightly controlled if reasonable social cohesion is to be maintained.
Will and Ariel Durant, prominent historians from the mid-1900s: "No man, however brilliant or well-informed, can dismiss the wisdom of the laboratory of history. A youth boiling with hormones will wonder why he should not give full freedom to his sexual desires; if he is unchecked by custom, morals, or laws, he may ruin his life before he understand that sex is a river of fire that must be banked and cooled by a hundred restraints if it is not to consume in chaos both the individual and the group."
I find that description extremely apt. Sexual imagery provokes a more fervent reaction because it has a much more dangerous effect on a much wider segment of the populace than violent imagery.
A few years ago a large advertising festival ran jumbo ads across Slovenia. They were everywhere. The only thing on them was a pair of naked soaped up boobs.
Nobody even batted an eye.
Video games haven't broken into the art barrier just yet.
"The results showed that early fans of different types of rock (eg, rock, heavy metal, gothic, punk), African American music (rhythm and blues, hip-hop), and electronic dance music (trance, techno/hardhouse) showed elevated minor delinquency concurrently and longitudinally. Preferring conventional pop (chart pop) or highbrow music (classic music, jazz), in contrast, was not related to or was negatively related to minor delinquency."
Though the study isn't so great at the whole causation-correlation thing.
I must say I can't watch films like Se7en, American Psycho, Requiem for a Dream, Clockwork Orange without being thoroughly disturbed; this is true to a lesser extent with novels, but I can control virtually everything about the experience. I guess what I'm trying to say is it wouldn't surprise me at all if any number of these media encouraged past people to commit crimes, but that doesn't imply they wouldn't have done anything had they not seen/read/played whatever inspired them.
But that said, here are my personal beliefs:
- Exposure to violence in mass media (including games) is probably correlated with overall violence in life across all of society.
- The individual correlation is very, very small.
- There are widespread confusions about cause and correlation that come up over and over again.
- Long term comparisons have trouble dealing with the confounding influence of a long-term decrease in violence in our society, with possible causes from changing mores to reduced lead to parents not resorting to corporal violence to who knows what.
- No simple correlation exists between levels of gun ownership and violence in a society.
- The "assault weapons" (yeah, that term is not well defined) that get used in high profile mass shootings are, on the whole, less often used in crime or to kill people than handguns. Even if a ban was effective, it would be unlikely to produce any noticeable effect.
- There is no way that, given how polarized our politics are, that anything resembling an assault weapon ban is getting through this Congress.
- The Supreme Court in Heller made it clear that governments have limited power to regulate the kinds of arms that are available, but has not ruled on what those limits are. There is a real possibility that assault weapons bans, like the one that just passed in New York, are going to be struck down on constitutional grounds.
I now return you to your regularly scheduled argument...
A corollary to this is a guess that the handful of high-profile mass shootings just aren't good proxies for violence in general. I think many people view it as the "straw the broke the camel's back", an extreme example of a general class of problems that finally got people to take the problem seriously, like the Cuyahoga River catching on fire did for water pollution. But an alternate hypothesis is that these rare events are very different (in causes and solutions) from the more common kinds of violence, so the discussion focused on these handful of anomalous data points is not very useful for figuring out how to reduce violence overall.
See http://www.boston.com/bostonglobe/editorial_opinion/editoria... for discussion of an approach that saves lives year in and year out, but does not reduce mass shootings.
Most of this comment is nonsense. But many of you can't see that because you're American. It's quite obviously nonsense when you're outside America. On THIS issue, your politicians are absolutely nuts, your citizens are absolutely nuts.
We can all tell it is utter nonsense because you can look at all the other countries in the world that don't have these weird mass murders at anywhere near the frequency per capita. All of them have violent video games. Few of them have massive gun cultures.
Yet Americans are seriously debating this. It's like some crazy countrywide delusion.
But it's not just your gun culture, it's something else. Who knows what part of the American psyche causes it. Perhaps it's the dark-side of the American dream. You have massive homicide rates compared to the rest of the stable developed world. When it comes to murder you're a backwards country. You're down there with Belarus and Georgia.
That's really, really weird. And it's not video games. Or we'd all be joining you.
So it's not really very complex at all. It's got nothing to do with video games.
You're not even trying to sound reasonable.. is there even a point in there?
And on the high-profile mass-shooting cases, there's little difference at all: Europe has its Utøyas and Erfurts, too. There's a lot less drug-war going on, though, or at least whatever drug trafficking is going on is more out of sight.
I do admit I haven't spent much time in abroad (I'm in the U.S.), but living my whole life here I find it a full-time job at times to follow public debates in an educated manner and make meaningful decisions at the ballot box.
But then I made the mistake of posting my views on Usenet. Unlike most people on either side of these arguments, I actually followed up on the deluge of references I got in return from both sides. And did my best to create an informed opinion for myself. Here are some basic points off of the top of my head from what I have learned over the following two decades.
- Gun ownership and gun violence are nothing like linearly correlated. For example Canada has a third the guns/capita that the USA does, and a fifth the gun violence.
- The USA's violence problems are tied closely to racial problems. Over half of homicides are committed by blacks, and over half of the remainder by hispanics, despite the fact that there are more whites than either of those other racial groups. I just ran across a reference that I'm not sure is trustworthy indicating the the homicide rate among US whites is actually 0.32 per 100,000. If true then that is down with Singapore and Iceland - and is under half of most European countries.
- When two areas have easy transport between them, the one with more restrictive gun rules tends to experience worse gun problems tied to crime.
- There is some evidence that removing guns increases levels of violent crime, but reduces odds of death during that crime. Whether you consider this an improvement is likely to depend on your politics.
- I've seen and found believable (but have not researched) the claim that in the short term after a major gun ban, the use of guns in crime actually goes up. (It is believable because criminals still have their guns, and have less fear about using them.)
- No matter what the truth is, there is no way in the US system that we actually could ban guns. It would require changing the Constitution in a way that most Americans do not like.
you're forgetting that the vast majority of those other countries might also find a large part of their violence being committed by "minority groups"
My point is that the vast majority of the crazy homicide rate in the USA can be attributed to the existence of large minority populations with huge problems of all sorts. I am not aware of any other Western country with similar demographic issues. Once you sort out that, the portion of the US homicide problem that is explainable by the prevalence of guns is nowhere close to what most non-Americans naively assume it to be.
If someone had access to statistics on comparative homicide rates only among the majority ethnic group in different countries, I'd gladly look at it. It frankly seems hard for me to believe that US whites score so well on that score given the size and diversity of the circumstances of the white population. But no matter what the answers are, you're going to have a hard time coming up with objective, unarguable evidence saying that guns are more than a tiny fraction of the problem in the USA.
Life, liberty, pursuit of happiness. Yeah, those all make sense. Guns? Why does the right to bear arms grant us the right to own handguns, rifles, and shotguns, but not rocket launchers? Why not landmines? In the future will the Second Amendment grant us the right to lasers? Does it only include lasers that have a rifle shape or a handgun shape? What about phasers? Only if they have a barrel? Will future phaser nuts buy off-market adapters to set their phasers to Kill?
We can keep on trying to interpret this vague amendment; or we can grow up and realize it is a stupid amendment that wasn't made with much forethought, repeal it, and learn to think for ourselves.
Personally, I'm not sure yet just how many people share this view that rebellion suppression was one of, if not the primary motivator for that language, but it does weigh on my mind as part of the overall debate, and factors into my weighing of how backward-looking AND forward-looking the amendment was/is.
The legal question about which way to interpret it in the courts was not settled until 2008. Now we have clear precedent saying that it is an individual right, and moreover one that thanks to the 14th restricts state and local government's ability to regulate. See http://caselaw.lp.findlaw.com/scripts/getcase.pl?court=us... for the text of that decision if you want to form your own opinions on what it now means.
(Note, I'm not a lawyer, this is not legal advice, etc.)
Anyway, I guess it's fine to disagree with the 2nd amendment and believe it should be overturned, but it's not exactly a useful point to make.
The rest you can find with Google.
So, a likelihood ratio is P(X|A) / P(X|~A) .
If you define X as "likely to commit gun violence", then A would be the way to identify X.
Here, he's saying that A="plays violent video games". The problem is that not only is there a poorly correlated relationship between gun violence and video games, there's also plenty of gun violence by people who don't play violent video games. So the likelihood ratio isn't great.
It's the same with "is mentally ill". Even if you screen for mental illness, you're going to get a lot of false positives and false negatives.
The problem is that people keep trying to identify "A", and I suspect there isn't even a root cause. To me it seems like it's more a matter of multiple contributory causes that reach tipping points. System dynamics, if you will. For instance, if you reduce the allure of "preparing for the end of the world", that could have a system-level impact. Or, if guns looked feminine, that would probably do it too.
"Mentally ill" is one of those mysterious designations, anyway. No one really knows what it means. Is there a set of symptoms such that if you have them, you're definitely mentally ill, and if you don't, you definitely aren't?
Here's a link to a draft of the paper if anyone's interested: http://goo.gl/TJQaU
At least this senator could've found some sort of phony empirical evidence before scapegoating. Guess the violent movies are the root of all evil card is played out
I had caring parents who love video games. I have been playing violent games since my dad got Doom for our N64. I am a well-adjusted individual with a good job, a happy relationship, a stable living condition, and plenty of friends.
Why didn't video games turn me violent? It's probably because while my parents love games, they didn't let me sit in front of them 24/7. They made sure I did my work, had an after-school job, was involved in clubs, etc. The same applies for any other medium, like TV. Everything in moderation.It's not the job of the video game industry to make sure kids are only playing x-hours per day, it is the parents'.
I agree with what you are saying but compare apples to apples. The Senator tried to blame (maybe also blame) games for the shootings when many are calling for limiting gun /gun variety ownership. So to be fair, we should mention that not everyone with a gun shoots his classmates either.
This, of course, is equally true for watching any violent movie, and even just the news these days. But don't let that get in the way of some good sensationalism.
Sure, there's some evidence that playing violent video games increases aggressive play in young children, but to connect the dots from that to shooting sprees is like concluding that because baby dolls encourage maternal role play in young girls, exposure to dolls will lead to higher teen pregnancy rates. It's an insane generalization in the first place, and there's no reason to even bring parental responsibility into the discussion.
Just to be clear, I am not arguing for restricting violence in video games. I am pointing out that demanding eternal vigilance from everyone is generally an ineffective solution for systemic issues. Indeed current trends towards single parents and two working parents trend towards worse parenting on the whole - not better.
These people do this because they are certifiable fruitcakes. Their brains don't work and if Batman doesn't exist it would be something else like religion or catcher in the rye. Crazy people are crazy.
Every spree shooter is exactly the same a flaming narcissistic nutjob. Except those 2 colombine kids they were sort of the combo breakers then it was back to monotone speaking, thousand yard staring wackos like Cho/vtech
USA - strict laws against violence in games (PEGI ratings etc), liberal gun control, 4.8 intentional homicides per 100 000 citizens
Poland - liberal law regarding violence in games, strict gun control, 1.1 intentional homicides per 100 000 citizens
Source: http://en.wikipedia.org/wiki/List_of_countries_by_intentiona...
Finally, the U.S. doesn't use PEGI ratings, a group of nine European nations do. But you are right in saying Poland has liberal laws — game publishers do not have to have their games rated by PEGI.
Actually, laws banning violent video games have been ruled unconstitutional, see Brown v. Entertainment Merchants Association[1]. The laws weren't that commonplace before the Supreme Court ruling, either.
[1] = http://en.wikipedia.org/wiki/Brown_v._Entertainment_Merchant...
Wow. He's managed to combine "they say the darndedst things" with "that pesky constitution, always in the way of the best ideas".
I'm sympathetic to the cause of limiting the power of weapons available to average citizens, but with this guy on my side, I'm not sure the opposition has much work to do. By dragging another amendment that people are passionate about into it, he effectively makes his case impossible to argue.
US: lots of gun deaths Rest of world: not lots of gun deaths
So either 1- lots of guns = more gun deaths, or 2- lots of guns combined with violent games = more gun deaths
No way to tease out the two variables, unless there are places with lots of guns and no violent games that we can look at.
The exact same violent video games and movies available in the US exist in many Western countries (New Zealand, Australia, UK, Singapore, Ireland, Scotland, France). But there is no where near the same issues.
In Australia I could get lost and end up at any house and be guaranteed I am not going to be killed for no reason.
Remember that the statistics are all talking about relatively small numbers. Take USA's 0.00004 vs Australia's 0.00001 it's technically correct to say '300% more likely', but it's still a very small chance.
tl;dr Your more likely to commit suicide than be murdered in either country.
The reasoning is, people who are predisposed to violence can get their kicks from violent video games, in their own homes, rather than going out and shooting people.
It is just a theory, but it is no less plausible than the opposite theory.
He wasn't arguing about the elderly's poverty rate. It's not relevant to the video.
Voilent games can also be seen as a punching bag to vent out your anger, without hurting somebody in actual. It is not always the case that kids turn voilent in real life because of them. Parental guidance is needed at every step of life, blame poor parenting if you have to :?
Bad example: I wouldn't but a lot of kids are easily influenced.
And no, I don't support a ban or censorship of games. I see this and guns as part of life, bad stuff happens some times, like when you cross the street and a car or a lightning might hit you.
this is indeed a very complex situation, like a algorithm, for which we know one of the 'possible answers' but not the answer as of yet.
On a second thought, I do think thats not the best possible example :/
It can also be seen as "practice" for people that are addicted to cruelty and dominance. I don't know about you, but when I play online I am often amazed at how low people can go, and how some never tire of being mean. And I'm not "raging" either, I can usually hold my own and generally care zilch about winning or loosing random pub games; but compared to how fun it is to play with "normal people", those sociopaths really do stick out, and it's obvious they live in a world where they have everything and all the peers they could want, and nothing that reminds them of the fact they have a problem - games and gamers don't do that usually, they're the silent accomplices.
But sure, if it keeps them from abusing animals or whatever, I'm all for it. But there's just no way of telling if it does that, or if it just grows a hunger for something more real. I don't feel comfortable shrugging it off. None of this can or should be solved with laws, it's all about debate and culture. It should be legal, but I frown upon it, and I want to be explicit and vocal about it and step on people's toes. Just because some got used to it, just because so many people do it, doesn't mean it's not fucking pathetic. But so are other things, movies for example. Not picking on violent video games, or violence... more the shallow display and glorification of it.
These godless contraptions are invulnerable even to the senator's modern blunderbuss, and are fueled by the pills he needs to live.
George Washington: "Of all the dispositions and habits which lead to political prosperity, religion and morality are indespensable supports. In vain would that man claim the tribute of patriotism, who should labor to subvert these great pillars."
To those of you who out there who are consumers of this type of material... buyer beware.
Consider The Bully Project film from 2 years ago; the MPAA rated it R because they consider it to be too violent, even though it is literally actual footage of bullying in schools. I find it difficult to accept that 15 and 16 year olds should be legally forbidden from watching something that has direct and important relevancy on their lives and could, from a reasonably objective view, actually improve the lives of bullied kids. Just because you are 16 shouldn't mean you have no rights.
"Of all crimes, those involving violence are most closely related to high levels of inequality." - http://www.guardian.co.uk/books/2009/mar/13/the-spirit-level
The reality is without serious gun control the massacres in the US will continue.