Dungeons & Dragons Classics - Every edition available again
dndclassics.com
dndclassics.com
But Wizards changed their mind about whatever deal they had with Paizo and forced Paizo to not only stop selling the items, but to also remove the purchased items from the purchaser's libraries.
I had purchased a couple dozen of those, some of which I did not have backed up and so have lost. I am not at all inclined to pay Wizards for them again.
The biggest argument against trusting everything to the cloud. I want my digital copy naked, unencumbered, and outside the reach of the entity that provided to me.
It's pretty much a total hodgepodge of out-of-print material. You won't find 4th edition rulebooks or anything like that, but there apparently are a handful of 4th edition scenarios there.
Incomplete Basic/Expert/... rules -- especially sad that the complete rulebook isn't there since, in my opinion, this was probably the least messed up edition of D&D ever created (and probably closer to D&D as people played it than the other incomprehensible rulebooks ever got).
No core rulebooks for AD&D "first edition" at all (Player's Handbook, Dungeon Master's Guide, Monster Manual) although some of the add-on rulebooks are there (not going to pay to find out if it's pre- or post- lawsuit Deities and Demigods).
(I put "first edition" in quotation marks because when it came out it was the third version of the D&D rules, and it was "advanced" dungeons and dragons (where by "advanced" we mean "incomprehensible"). The word "advanced" disappeared as of, if I recall correctly, "third edition").
So pretty much missing most of the stuff I'd be interested in for nostalgia. I guess it would be fun to be reminded of how wonderfully awful the official modules were (atrocious artwork, bad writing, and dungeon designs that make no sense at all).
That said, Where's TOMB of HORRORS !
Fast forward 10 years, and I'm hiking with friends in the Purissima Hills. One of us brings up DnD, and I mention, "You know, I've never played DnD, but I feel like it'd be a lot of fun to play." We all agree.
Took 10 years, but I guess we've gotten over our highschool insecurities :P.
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndac...
Interesting that they're doing this now. It always felt like Wizards of the Coast was trying to shoehorn me into the latest edition.
It costs next-to-nothing to release this old material, since the product development's already been done and they already own the rights.
Unlike re-releasing old computer games, for pencil-and-paper RPG's there are no concerns about compatibility with modern hardware and operating systems. (Tangentially, a very successful startup has had success at addressing those concerns with open-source software, allowing publishers to generate revenue from ancient games [1].)
To those who say the material, once released, will be massively pirated: Two big reasons people pirate material are (1) the lack of a legal purchasing avenue, and (2) they can't afford it. This move takes care of (1), and as for (2), the main audience will probably be older players looking for nostalgia, who have a lot more disposable income than pencil-and-paper role-playing's traditional market of middle school, high school and college students.
However, I agree that this isn't really that much of an issue. The audiences who will grab the new stuff are (as you pointed out) largely different than the ones who will buy the old stuff. Also, a lot of gamers, both new and nostalgic, will buy the old stuff to read and enjoy, but not play much and will continue to buy WotC's new material.
Some treasures stand out, first and foremost - Temple of Elemental Evil. Missing -- Tomb of Horrors.
Reading modules, not even playing them, was fun.
What are the newer adventures like?!? From what I remember of 1st edition modules, they were mostly more tightly bound in scope than any RPG I've played since. Do you have to go through the dungeon in a particular order now or something?
Source: years of DMing every edition except 2nd.
Given what you've said, it feels a bit like I'd object to both styles of adventure...
http://web.archive.org/web/19990202052243/http://home.earthl...
In this case though. the site is run by drivethrurpg / rpgnow, who have been at pdf selling for some time. This should have a decent chance of success.