Let me try to explain what I understood without in any way taking up this position (I have nothing to do with the games industry).
She says sexism is a serious issue, BUT the problem in the games industry is not enough women to hire, especially in engineering. This is the bottom line for the article.
She doesn't at all say that perceived sexism is "the problem," I think that is your interpolation. She does say that if the reason a woman doesn't join the industry is because she fears sexism will limit her, that woman is missing out (implied: it's worth it, it's not that limiting). But nothing is asserted about perceived sexism having primacy. So it doesn't necessarily follow from this position that the main issue is to remove the sexist reputation of the gaming industry. But even if it were, you will see a different approach if the reputation is accurate vs. if it is overblown.
There are lots of reasons for why a demographic might be under-represented in an industry, which do not require that the demographic is being abused to a point where there is no point in their getting equipped to join that industry