Designer Eats Engineer
medium.com
medium.com
All of this is besides the point, but hopefully it'll illustrate why I hate arguments from both sides of the fence about visual design vs engineering. Engineers tend to think visual designers can't possibly code/build like the engineers. Because they went to school and put in the time, that this knowledge is somehow inaccessible to designers - and that's the way it should be. Flip the coin over and you have very similar arguments. Designers tend to think engineers will never be able to realize aesthetics in their own work, to intuit the feeling certain colors and ratios of visual elements have with each other that leads to the ill-defined "pleasure."
Both are wrong, very very wrong. All of this knowledge is accessible to everyone - if you work towards it. A designer can learn to intuit which data structures are necessary to build this/that app, thinking about scalability to infinity while maintaining practicality in the small-scale, before writing a line of code, in the same way an engineer can learn WHY aspects of design are beautiful, and how this beauty is relative to the system (aka the painting, or all of the songs of an album) as a whole. These are trainable things. But you just gotta' get out of your comfort zone and preconceived notions about both design and engineering.
Yea I designer can learn how to do dev stuff, is he going to do it efficiently in a work environment? I think not. The author talk about front-end development like it's coming increasingly easy, it's the contrary, it's more complex than it ever was.
Front-end development is not anymore about doing some css, html & creating a poorly written jquery plugins. It's a whole stack now, you got preprocessors to make css more powerful, a whole lot of tools to automate process, and js mvc to the booth & much more advanced javascript code to handle.
Is there exceptions? of course there are, some engineer are incredibly gifted designers and the other way is true, but in general? it's going to stay separate jobs.
Which would you rather use at your company?
Do I think design is important? Sure. But to say that "designers are eating engineers" because it's easier now to make a twiiter/instagram mash up is ignoring the multi million line code bases that account for most of the "valuable" software.
I spent 8 years at uni doing both visual arts and IT, majoring in programming. I've spent most of my professional career doing a combination of design and programming and I actually believe that the knowledge you gain from one thing influences the other.
But both fields are massive, and I believe I could spend my entire career being good at either. Or I could spend my career being mediocre are both.
For what it's worth I do a lot of ops work at the moment too, and it's the same kind of thing, but ops + programming is even closer than design + programming. Every good ops guy i've ever met is good at programming, and every good programmer i've ever met is good at ops.
In particular, the terms "engineer" and "designer" stand out to me.
While software development is generally thought to fall under the 'E' in STEM, it really has little to do with traditional engineering disciplines. (Eg. Building bridges or buildings.) In fact, in other disciplines it takes longer to build the final product than it does to design it, whereas with software, for most projects where the risk of wasting expensive resources is not involved, it's easier to write a prototype than to design your software up front. And yet the word "engineer" is used primarily to refer to a software developer, even though the term doesn't really fit the process of software development.
I can't help but feel that the word "engineer" is less of a descriptive and more like a title, such as "writer" in graffiti. [0]
"designer" is interesting because it assumes that all design work is the same in all contexts. Software is special in regards to design, because it features graphic design challenges which are also industrial design challenges. So while a reader peering in from the outside might be confused by the ambiguous "designer", in reality the term is usually referring to interaction design.
This ambiguity gets especially interesting when you see the conversations that seem unaware of the difference between industrial and graphic design, leaving you guessing if the participants know or not. (Eg. "A lot of designers just want to make something pretty.")
The salient clue was the Michelangelo quote "Every block of stone has a statue inside it and it is the task of the sculptor to discover it." Where a programmer might say every megabyte of memory has a program inside it and is is the task of the programmer to discover it. There aren't as many really crisp milestones you can say "we are here" and point to the place on the schedule where you are 'n' weeks away from completion.
[1] sandbagging - creating an estimate for the time it will take to do something far in excess of the time it will really take in order to facilitate goofing off while not getting behind in your schedule commitments.
Engineering always "gets easier", that's the whole point of engineering. Assuming that people aren't going to climb onto the shoulders of the latest giants to do even more interesting stuff is ridiculous.
How small is the bubble you are living in if you think that the hundreds of years of increased specialization has just reversed itself?
Yes, everyone in the web field should be able to make a reasonable looking CRUD web app these days. That doesn't mean this skillset is some new pinnacle, it means that this is the new minimum, accessible by dilettantes and amateurs. This is great news, it's commonly called "progress".
If all you have are generalists who can do what any high school kid can do these days then I hate to tell you what your competitors with highly skilled specialists are working on; you'll find out when they put you out of business.
"Maeda's observation about user-facing design isn't going to last very long. Mark Weiser's long-predicted age of 'quiet computing' wherein a computing systems know enough about individuals and groups to act automatically on their behalf (and therefore, requiring no user-interaction) is incrementally coming to pass. Such systems are dependent on instrumentation, granular data collection, and high-volume analytics.
...
While design is important right now, its ultimate successor is intelligent invisibility. That profound advance is almost entirely dependent on the hardest core science and engineering."
Take Prismatic [2] for example, one of the more interesting new apps from 2012, one of its primary features is how little user interaction it requires to generate a personalized news feed. Other apps in its category have nice design but require much more user interaction to setup.
"The best interface is no interface."
[1]. http://bits.blogs.nytimes.com/2013/01/13/disruptions-design-...
I don't think he is shortsighted per se, only overreaching with his post title.
"Specialized subset of designers and engineers share skill-base."
OP also misses the other side of the coin: design-lead tools like Bootstrap have made it much easier for engineers to design great looking apps.
It's convergence, not competition.
Except that it actually is adequate, a lot of the time. Much like your 'designer-as-engineer' code is often adequate.
Same coin, different sides.
using a css framework has nothing to do with design, it's an implementation detail. using a preconfigured theme doesn't make it designed (for sure doesn't make it designed well).
//edit: reworded it.
But, for the sake of discussion between rational people, we should bypass excessive pedantry.
EDIT: -- I see the comment above was modified to add the emphasis and ", it's an implementation detail..."
Please don't fixate on the one example provided. It's a tool that greatly aids design. Starting up a Heroku instance with a CMS isn't engineering either, but that's Not The Point.
me arguing your opinion about programmers <air quote>designing</air quote> <air quote>great looking</air quote> apps is not pedantry nor is it irrational. better tools are there to make you work faster, they don't make you work better.
But one side of this argument seems to be blind to the obvious parallels.
When did you ever need a CS degree for anything? I pull mine out to show what kind of dumbass i am to have this "toilet trophy" when i spend hours unclusterfucking code written by a guy who poured concrete a month before becoming "software engineer." Oh no wait... he's a "hacker." Aside from companies in SV, nobody gives a shit. Many companies in Midwest hire developers based on how well they fit their team. Degree? What's that?
And this is very, VERY, healthy for software. Technicians are not Engineers (as in, rigorously trained in science and math with a practical focus).
It means that more people can become Technical Programmers, and Designers and Engineers can stop worring about implementation details and focus on innovation and value generation.
PS: Or, both can be good Technicians, besides being Designers or Engineers. As somebody said, a shared skill-base. The problem is thinking that Technician is the only role for the Engineer.
So I wouldn't say designer eats developer, but developer with visual taste and attention to detail who treats JavaScript as a real language, who knows HTML5 and CSS3, knows what is "responsive" and "Web Font" definitely eats "I don't care of anything happening outside my precious server side code as all the rest is just HTML" kind of developer
"... I don’t think designers are going to replace most engineers"
Did you the write the title or the conclusion first?
Well, ok, it might be "easier than ever", but it is still very hard. Just see how relatively niche applications like github are struggling and how out-of-the-box tools like RoR or Mongo have frequent issues.
I would compare building web apps to driving boats: doing a simple prototype is sailing a dinghy in good weather at sight from the coast. It is easy, but scale it to "industrial-strength" and you are lost in nowhere under heavy storm: you'd better have a better boat, which means a bigger one, those that have more momentum, and then you cannot jibe anymore, you have to do proper by-the-book tacking, which is slower, safer, less cool, old fashioned, and all that.
The design then pass off flow sucks. It puts too much emphasis on ornament and not enough on functionality. As a designer, understanding how it's implemented and why improves your work significantly.
Just because someone isn't top of the line doesn't mean they should be dismissed or frowned upon.
Further, if it's something mission critical, just politely ask them if you can work on it to ensure its quality.
The reality is that now we are realizing that we need the 3 sides to be strong;
- UX/UI
- biz/marketing
- Dev
> I don't think designers are going to replace most engineers.
In other words, some designers will develop skills to do some web development (but probably won't get a job at Google), just like some engineers can do some graphic design (but probably won't design font page for the next Coca Cola campaign). Nothing new here.