If your customers are likely to be repeat customers, Amazons FPS Aggregated Payments* make some sense.
* https://cms.paypal.com/c2/cgi-bin/?cmd=_render-content&c...
* https://payments.amazon.com/sdui/sdui/business?sn=devfps/agg...
Kill the problem altogether by charging more. Alternatively, charge annual rates. Whatever you do though, don't try and make a living from services that charge two or three bucks a month.
> You sell the dear currency in odd-numbered lots (to exploit
> people's inability to do fourth grade math -- sad but broadly
> true of the industry), for example, 7 dragons eggs for $10, 15
> dragons eggs (one free dragon egg!) for $20, etc.
At the risk of embarassing myself through terrible fourth-grade math skills, can you explain how selling in odd-numbered lots is exploitive? Or do you just mean that at the $20 level it's not precisely one free?Some are /4s some are /6s and some are /8s.
You want to make it very obvious to people what they're paying for eggs, but very, very, very easy to spend eggs once they have them, both because a) it's in your best interest that they run out of eggs and re-buy them and b) because you will not be able to recognize revenues for eggs which are bought but not converted into in-game assets. (Revenue recognition for this is a deep and weird topic. Ask me some other time.)