Nvidia plans a Tegra 4-based portable gaming device
pcworld.com
pcworld.com
I'm vaguely hopeful that if we can get people used to the idea of Android gaming then you'll see someone like Sony announced that they have an Android compatibility layer so that you can play Android games on the PS4. I shan't hold my breath though.
I know that this runs Android... so existing market games will run on it. But just like the Ouya, games are going to need some special development to work with this game pad so they have a worthwhile experience.
Typically, when a gaming system launches... they trot out all the big developers who have committed to building a AAA title for launch day. If they manage to get several big must-have games - awesome! If not, it could be a tough sell.
Don't get me wrong - I love this and the Ouya... I think android-based game consoles are great and I hope they're the future...
So they've seemingly got a leg up in developer interest and would have an existing library to leverage.
An existing game can be switched to use the physical buttons with minimal work... This isn't a rewrite, more like connecting another source event to the functions that handle user interactions. I expect most games to need less than a couple of hours of work to support this device.
I thought Tegra 4 or something in that rage, was a MUST for OUYA. But they didn't listen, either because it was impossible to make the switch at that point, or they couldn't get a good Tegra 4 deal, or they just didn't think it was that important. But I hope they at least expected that this is going to hurt them at least a bit, and they might need a change of strategy.
I think OUYA could still succeed if instead of targeting it against Nvidia's Shield, and towards more "hardcore" gamers, they target it more as sort of a "toy", like something they could sell at Toy R Us on the cheap, and for sub 12-14 year old kids. Another strategy is of course promoting it heavily as a cheap media device, kind of like an Apple TV or Roku alternative.
There's still a way for them out of this, if they do it right, but personally I'm still disappointed it's not coming out with a Tegra 4 chip or something cutting edge like that. Hopefully OUYA 2.0, if launched in 2014, will have Tegra 5 or some other cutting edge 64 bit SoC with support for OpenGL ES 3.0 and OpenCL. This is the sort of stuff that gets "gamers" excited, and they've kind of ignored that. But again, it might not be a huge problem for them, if they refocus on a slightly different market.
And I agree that OUYA, Shield and other such devices will basically help each other, and Android gaming in general.
The nice thing about OUYA is that they aren't bound to the traditional console pricing nonsense - launch a loss-leader, then sell crummy old hardware for a decade to make a profit. They can iterate every year and make some profit both from the hardware and the app store.
That being said, I think you're making too many assumptions before it exists. Hardware is expensive, I have no idea how much profit they make per device, or if all the seed money from kickstarter is completely gone. But I know that their future depends on several things. Aside from future sales being a must. In order to iterate, they need to get a lot right -- now. I don't think Ouya is that much more free than any other piece of hardware. They will not be able to iterate that fast, fix bugs that fast, push updates that fast, or sell consoles every year, easily. There's always hope that a random assortmant of people will hack it to the point it's constantly relevant, or that the games that end up getting launched on their marketplace all hit a home run. But it's completely unclear to me at this point. In the age of crowd-funding, a funny thing happens. Backers are already invested in products before they are even created. Speaking much further than just monetarily. There's a fake sense of success and security even knowing that projects can and will fail. Ouya's massive funding only proved the idea, not the implementation.
That being said, when it's finally here, it still has to get people excited. People will still have to want it when it arrives, and when they plug it in, it still has to essentially be awesome. Right now, its too much speculation, if you pick up the real thing and say -- hey, aside from the shit controller, and the lack of power, i still love it. Than, that will mean something significant. As it stands now, Ouya is kind of floating aimlessly in the market, they got too big too fast, haven't really carved out a dedicated chunk of the market. And is already falling far behind as far as the technology used. It falls between a media device and a toy, but in kind of a bad way. If I wanted a media device, i'd buy a roku or build one. If I wanted an android based gaming system in 2013, as of right now, i'd probably end up with a shield. I think that says something. I think the ouya will be a nice little device for sometime, but i'm having a lot of doubts about it's future and it's ability to grow in the competitive and expensive space they opted to jump into.
Ouya, on launch day, will not be able to handle the newest games on the android market. That is a significant issue, one crowd-funded projects are going to have to solve or abandon in the next few years.
I'm sure it's a nice gaming platform (real controller, big screen, powerful graphics, etc), but I can't imagine many people with one of these things on the subway, or really anyplace else except at home. It's way too big to just slip into your bag and carry around with you.
One of the big reasons the Nintendo GB beat out its competitors for so long was that it was really portable, really tough, and fairly cheap. Even the larger PSP is quite portable.
I assume they've done some market research to gauge acceptance, but ... I'm slightly mystified as to the market. Maybe as a home gaming device for kids in their room, and others in a post-TV culture (lots of people I know just "watch TV" on their laptop)?
I guess it's a nice prototype but this won't make it to the shelves in this form.
Portable gaming has never had pocketability as a core requirement. The original Game Boy was way too big for pockets, as is the PSP, and to a lesser extent the Nintendo DS. The closest we really got was the Game Boy Pocket.
Portable gaming has always been about devices that you can whip out during a plane ride, bus ride, train ride, or in a waiting room without it being unwieldy and awkward - this seems to fit that bill. The 5-10h battery life also helps considerably.
Compared to a tablet, phone, or any of the current portable systems, it's a lot thicker, too. That can make it a bit unwieldy to keep in a bag.
This product is not competing with tablets and phones - that market has been lost long, long ago. After the rise of smartphones Nintendo's entire portable market vanished very quickly. Casual gamers are no longer interested in carrying around (and paying for) a purpose-built gaming device. When you want to blow away 15 minutes on the bus you won't ever pick a Nintendo DS or PSP over your phone or tablet.
The remaining bit of the mobile gaming space is strictly hardcore, and that's currently underserved - there are a substantial number of gamers who want a mobile device that can actually play console-class games. The only player in this space right now is the PSP, and the execution on that device is poor enough to warrant new competition in the space.
A device with great battery life (good enough for a plane ride), a solid selection of games, and most importantly, a solid modern software platform (read: Steam-like), would do well. The only portability requirements here are "fits in your bag".
This sounds pretty cool. I am curious as to how they are able to run steam games? Is this talking about the beta linux steam client? Or are they referring to steam games which would specifically be built for their Nvidia Grid architecture?
GFE?
I know there's this long-standing stereotype of gamers as lonesome, horny males, but geez Louise.